Computational geometry: an introduction
Computational geometry: an introduction
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Advanced interactive visualization for CFD
Computing Systems in Education
Volume probes: interactive data exploration on arbitrary grids
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Fast generation and display of iso-surface wireframes
CVGIP: Graphical Models and Image Processing
Optimal isosurface extraction from irregular volume data
Proceedings of the 1996 symposium on Volume visualization
Fast isocontouring for improved interactivity
Proceedings of the 1996 symposium on Volume visualization
Isosurfacing in span space with utmost efficiency (ISSUE)
Proceedings of the 7th conference on Visualization '96
Volume thinning for automatic isosurface propagation
Proceedings of the 7th conference on Visualization '96
DiscMC: an interactive system for fast fitting isosurfaces on volume data
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
Automatic Isosurface Propagation Using an Extrema Graph and Sorted Boundary Cell Lists
IEEE Transactions on Visualization and Computer Graphics
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Sweeping Simplices: A Fast Iso-Surface Extraction Algorithm for Unstructured Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
Multiresolution Representation and Visualization of Volume Data
Multiresolution Representation and Visualization of Volume Data
Span filtering: an optimization scheme for volume visualization of large finite element models
VIS '91 Proceedings of the 2nd conference on Visualization '91
VIS '94 Proceedings of the conference on Visualization '94
VIS '97 Proceedings of the 8th conference on Visualization '97
Isosurface extraction in time-varying fields using a temporal hierarchical index tree
Proceedings of the conference on Visualization '98
Visually exploring gigabyte data sets in real time
Communications of the ACM
Parallel accelerated isocontouring for out-of-core visualization
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Isosurface extraction techniques for Web-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Isosurface extraction in time-varying fields using a temporal branch-on-need tree (T-BON)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Parallel view-dependent isosurface extraction using multi-pass occlusion culling
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Interactive ray tracing of time varying data
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Feature based volumetric video compression for interactive playback
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Feature estimation for efficient streaming
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Circular incident edge lists: a data structure for rendering complex unstructured grids
Proceedings of the conference on Visualization '01
Volume warping for adaptive isosurface extraction
Proceedings of the conference on Visualization '02
Topological Zone Organization of Scalar Volume Data
Journal of Mathematical Imaging and Vision
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Accelerated Isosurface Extraction in Time-Varying Fields
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Fast Isosurface Generation Using the Volume Thinning Algorithm
IEEE Transactions on Visualization and Computer Graphics
Improving the Robustness and Accuracy of the Marching Cubes Algorithm for Isosurfacing
IEEE Transactions on Visualization and Computer Graphics
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
ISOSLIDER: a system for interactive exploration of isosurfaces
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Computational Geometry: Theory and Applications - Special issue: The European workshop on computational geometry -- CG01
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient Point-Based Isosurface Exploration Using the Span-Triangle
VIS '04 Proceedings of the conference on Visualization '04
Fast time-dependent isosurface extraction and rendering
Proceedings of the 20th spring conference on Computer graphics
Volumetric video compression for interactive playback
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Line drawings from volume data
ACM SIGGRAPH 2005 Papers
Faster Isosurface Ray Tracing Using Implicit KD-Trees
IEEE Transactions on Visualization and Computer Graphics
Space Efficient Fast Isosurface Extraction for Large Datasets
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Out-of-Core Isosurface Extraction of Time-Varying Fields over Irregular Grids
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive Point-based Isosurface Exploration and High-quality Rendering
IEEE Transactions on Visualization and Computer Graphics
Isosurface Extraction and Spatial Filtering using Persistent Octree (POT)
IEEE Transactions on Visualization and Computer Graphics
Scalable Data Servers for Large Multivariate Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
High-Quality Extraction of Isosurfaces from Regular and Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization of Cosmological Particle-Based Datasets
IEEE Transactions on Visualization and Computer Graphics
Numerical Visualization by Rapid Isosurface Extractions Using 3D Span Spaces
Journal of Visualization
IndeGSRI: Efficient View-Dependent Ranking in CFD Post- processing Queries with RDBMS
SSDBM '08 Proceedings of the 20th international conference on Scientific and Statistical Database Management
Technical Section: Space and time efficient isosurface extraction
Computers and Graphics
Modeling and Visualization Approaches for Time-Varying Volumetric Data
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Efficient unfolding of virtual endoscopy using linear ray interpolation
Computer Methods and Programs in Biomedicine
Surface-Area-Based Attribute Filtering in 3D
ISMM '09 Proceedings of the 9th International Symposium on Mathematical Morphology and Its Application to Signal and Image Processing
SSDBM'10 Proceedings of the 22nd international conference on Scientific and statistical database management
Dynamic isoline extraction for visualization of streaming data
CSR'06 Proceedings of the First international computer science conference on Theory and Applications
GPU accelerated isosurface extraction on tetrahedral grids
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
A simple and novel seed-set finding approach for iso-surface extraction
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Isosurface extraction using fixed-sized buckets
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Progressive view-dependent isosurface propagation
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Fast remote isosurface visualization with chessboarding
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Case study of multithreaded in-core isosurface extraction algorithms
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Visualization of time-varying volumetric data using differential time-histogram table
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
An Optimal Balanced Partitioning of a Set of 1D Intervals
International Journal of Artificial Life Research
Hi-index | 0.02 |
The interval tree is an optimally efficient search structure proposed by Edelsbrunner [5] to retrieve intervals on the real line that contain a given query value. We propose the application of such a data structure to the fast location of cells intersected by an isosurface in a volume dataset. The resulting search method can be applied to both structured and unstructured volume datasets, and it can be applied incrementally to exploit coherence between isosurfaces. We also address issues about storage requirements, and operations other than the location of cells, whose impact is relevant in the whole isosurface extraction task.In the case of unstructured grids, the overhead, due to the search structure, is compatible with the storage cost of the dataset, and local coherence in the computation of isosurface patches is exploited through a hash table. In the case of a structured dataset, a new conceptual organization is adopted, called the chess-board approach, which exploits the regular structure of the dataset to reduce memory usage and to exploit local coherence. In both cases, efficiency in the computation of surface normals on the isosurface is obtained by a precomputation of the gradients at the vertices of the mesh.Experiments on different kinds of input show that the practical performance of the method reflects its theoretical optimality.