Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Optimal isosurface extraction from irregular volume data
Proceedings of the 1996 symposium on Volume visualization
Fast isocontouring for improved interactivity
Proceedings of the 1996 symposium on Volume visualization
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Isosurfacing in span space with utmost efficiency (ISSUE)
Proceedings of the 7th conference on Visualization '96
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Octree-based decimation of marching cubes surfaces
Proceedings of the 7th conference on Visualization '96
VizWiz: a Java applet for interactive 3D scientific visualization on the web
VIS '97 Proceedings of the 8th conference on Visualization '97
View dependent isosurface extraction
Proceedings of the conference on Visualization '98
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
"Skeleton climbing": fast isosurfaces with fewer triangles
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Sweeping Simplices: A Fast Iso-Surface Extraction Algorithm for Unstructured Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
The asymptotic decider: resolving the ambiguity in marching cubes
VIS '91 Proceedings of the 2nd conference on Visualization '91
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Time critical isosurface refinement and smoothing
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Proceedings of the sixth international conference on 3D Web technology
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
RTVR: a flexible java library for interactive volume rendering
Proceedings of the conference on Visualization '01
Semotus Visum: a flexible remote visualization framework
Proceedings of the conference on Visualization '02
Interactive view-dependent rendering of large isosurfaces
Proceedings of the conference on Visualization '02
Comparison of Remote Visualization Strategies for Interactive Exploration of Large Data Sets
IPDPS '01 Proceedings of the 15th International Parallel & Distributed Processing Symposium
Computational Geometry: Theory and Applications - Special issue: The European workshop on computational geometry -- CG01
Multi-tier graphical web service for simulating reflectometry in plasma
ACM SIGGRAPH 2006 Research posters
A scalability study of web-native information visualization
GI '08 Proceedings of graphics interface 2008
A geoscience perspective on immersive 3D gridded data visualization
Computers & Geosciences
Web visualization of function-defined shapes
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Review: Advances in 3D data acquisition and processing for industrial applications
Robotics and Computer-Integrated Manufacturing
A high-quality low-delay remote rendering system for 3D video
Proceedings of the international conference on Multimedia
EuroWeb'02 Proceedings of the 2002 international conference on EuroWeb
A real-time remote rendering system for interactive mobile graphics
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special section of best papers of ACM multimedia 2011, and special section on 3D mobile multimedia
Space-efficient boundary representation of volumetric objects
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Stereo pseudo 3D rendering for web-based display of scientific volumetric data
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
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The reconstruction of isosurfaces from scalar volume data has positioned itself as a fundamental visualization technique in many different applications. But the dramatically increasing size of volumetric data sets often prohibits the handling of these models on affordable low-end single processor architectures. Distributed client-server systems integrating high-bandwidth transmission channels and Web-based visualization tools are one alternative to attack this particular problem, but therefore new approaches to reduce the load of numerical processing and the number of generated primitives are required. In this paper we outline different scenarios for distributed isosurface reconstruction from large-scale volumetric data sets. We demonstrate how to directly generate stripped surface representations and we introduce adaptive and hierarchical concepts to minimize the number of vertices that have to be reconstructed, transmitted and rendered. Furthermore, we propose a novel computation scheme, which allows the user to flexibly exploit locally available resources. The proposed algorithms have been merged together in order to build a platform-independent Web-based application. Extensive use of VRML and Java OpenGL-bindings allows for the exploration of large-scale volume data quite efficiently.