Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Lossless compression of volume data
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Integrated volume compression and visualization
VIS '97 Proceedings of the 8th conference on Visualization '97
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Isosurface extraction techniques for Web-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
Two-level volume rendering — fusing MIP and DVR
Proceedings of the conference on Visualization '00
Mastering interactive surface rendering for Java-based diagnostic applications
Proceedings of the conference on Visualization '00
Proceedings of the conference on Visualization '00
Information Drill-down using Web tools
IV '97 Proceedings of the IEEE Conference on Information Visualisation
Efficient error free chain coding of binary documents
DCC '95 Proceedings of the Conference on Data Compression
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
RTVR: a flexible java library for interactive volume rendering
Proceedings of the conference on Visualization '01
BLIC: bi-level isosurface compression
Proceedings of the conference on Visualization '02
DUODECIM: a structure for point scan compression and rendering
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
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In this paper we present a compression technique for efficiently representing boundary objects from volumetric data-sets. Exploiting spatial coherency within object contours, we are able to reduce the size of the volumetric boundary down to the size of just a few images. Allowing for direct volume rendering of the down-scaled data in addition to compression ratios up to 250:1, interactive volume visualization becomes possible, even over the Internet and on low-end hardware.