IEEE Computer Graphics and Applications
Real and complex analysis, 3rd ed.
Real and complex analysis, 3rd ed.
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Data compression: the complete reference
Data compression: the complete reference
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Streaming QSplat: a viewer for networked visualization of large, dense models
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Computer
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Interactive Sampling and Rendering for Complex and Procedural Geometry
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Progressive multilevel meshes from octree particles
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Space-efficient boundary representation of volumetric objects
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Interactive boolean operations on surfel-bounded solids
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Object-space point blending and splatting
ACM SIGGRAPH 2003 Sketches & Applications
Perspective accurate splatting
GI '04 Proceedings of the 2004 Graphics Interface Conference
Confetti: Object-Space Point Blending and Splatting
IEEE Transactions on Visualization and Computer Graphics
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Statistical geometry representation for efficient transmission and rendering
ACM Transactions on Graphics (TOG)
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
A Frequency-Sensitive Point Hierarchy for Images and Volumes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Framework for Sample-Based Rendering with O-Buffers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Anisotropic point set surfaces
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Compression of dense and regular point clouds
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Graphical Models - Special issue on PG2004
The quantized kd-tree: compression of huge point sampled models
ACM SIGGRAPH 2006 Sketches
PNORMS: platonic derived normals for error bound compression
Proceedings of the ACM symposium on Virtual reality software and technology
Interactive Point-based Isosurface Exploration and High-quality Rendering
IEEE Transactions on Visualization and Computer Graphics
On-the-fly appearance quantization on the GPU for 3D broadcasting
Proceedings of the twelfth international conference on 3D web technology
3D data codec and transmission over the internet
Proceedings of the twelfth international conference on 3D web technology
Fast normal vector compression with bounded error
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
A multiresolution object space point-based rendering approach for mobile devices
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Technical Section: A classification-based rendering method for point models
Computers and Graphics
Visual Verification and Analysis of Cluster Detection for Molecular Dynamics
IEEE Transactions on Visualization and Computer Graphics
Point rendering of non-manifold surfaces with features
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Journal on Computing and Cultural Heritage (JOCCH)
Multiresolution point-set surfaces
GI '08 Proceedings of graphics interface 2008
Point-based rendering techniques
Computers and Graphics
A survey of point-based techniques in computer graphics
Computers and Graphics
Multimedia integration into the blue-c API
Computers and Graphics
Distortion metric for robust 3D point cloud transmission
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Aspects in Information Modelling and Knowledge Bases Research
Proceedings of the 2010 conference on Information Modelling and Knowledge Bases XXI
Multiscale acquisition and presentation of very large artifacts: The case of portalada
Journal on Computing and Cultural Heritage (JOCCH)
An efficient point rendering using octree and texture lookup
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Rendering of unorganized points with octagonal splats
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Progressive decomposition of point clouds without local planes
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
SMI 2012: Full Encoding normal vectors using optimized spherical coordinates
Computers and Graphics
Real-time appearance preserving out-of-core rendering with shadows
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Compressed random-access trees for spatially coherent data
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Meshless isosurface generation from multiblock data
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
A point-based approach for capture, display and illustration of very complex archeological artefacts
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reconstruction of the Arrigo VII funerary complex
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Uncertainty and variability in point cloud surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Progressive compression of point-sampled models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Compression of point-based 3D models by shape-adaptive wavelet coding of multi-height fields
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Points reloaded: point-based rendering revisited
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Bounds on the k-neighborhood for locally uniformly sampled surfaces
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
DUODECIM: a structure for point scan compression and rendering
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Point sampling with uniformly distributed lines
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based progressive geometry coding of point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based point-cloud compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
A time series 3D hierarchy for real-time dynamic point cloud interaction
SIGGRAPH Asia 2012 Technical Briefs
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We propose a highly efficient hierarchical representation for point sampled geometry that automatically balances sampling density and point coordinate quantization. The representation is very compact with a memory consumption of far less than 2 bits per point position which does not depend on the quantization precision. We present an efficient rendering algorithm that exploits the hierarchical structure of the representation to perform fast 3D transformations and shading. The algorithm is extended to surface splatting which yields high quality anti-aliased and water tight surface renderings. Our pure software implementation renders up to 14 million Phong shaded and textured samples per second and about 4 million anti-aliased surface splats on a commodity PC. This is more than a factor 10 times faster than previous algorithms.