A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
An easy-to-use visualization system for huge cultural heritage meshes
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Image-based 3D acquisition of archaeological heritage and applications
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Assembling the sculptures of the Parthenon
ACM SIGGRAPH 2003 Sketches & Applications
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
VCLab''s tools for 3D range data processing
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Journal on Computing and Cultural Heritage (JOCCH)
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Exploring cultural heritage sites through space and time
Journal on Computing and Cultural Heritage (JOCCH)
Communications of the ACM - Amir Pnueli: Ahead of His Time
Semantic web, digital libraries and the future of cultural Heritage
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
On the digital reconstruction and interactive presentation of heritage sites through time
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Visualizing temporal uncertainty in 3D virtual reconstructions
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
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The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are presented here. We used modern 3D graphics for the acquisition of accurate digital models of all the elements of the funerary complex, to draw hypothesis on its original architecture, and finally to present all this knowledge to the museum public. Issues emerged during 3D scanning are discussed. The multimedia museum presentation was implemented with an interactive visualization system, which was extended to manage standard multimedia data together with 3D geometry.