The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Multiresolution Representation for Massive Meshes
IEEE Transactions on Visualization and Computer Graphics
Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization
IEEE Transactions on Visualization and Computer Graphics
Color enhancement for rapid prototyping
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Digital representation and multimodal presentation of archeological graffiti at Pompei
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A point-based approach for capture, display and illustration of very complex archeological artefacts
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reconstruction of the Arrigo VII funerary complex
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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The technology for the automatic shape reconstruction evolved rapidly in recent years, and huge mass of data can be easily produced. Due to the supported accuracy, works of art are one of the ideal fields of use of these devices. Given this particular application domain (Cultural Heritage), two issues arise: how to manage these complex data on commodity computers, and how to improve the ease of use of the visualization tools (as potential users are often not expert at all with interactive graphics).We present a new visualization system that allows naive users to inspect a large complex 3D model at interactive frame rates on off-the-shelf PC's. A main goal in the design of the system has been to provide the user with a very easy and natural interaction approach, based on a straightforward "point and click" metaphor. Visualization efficiency is obtained by adopting a LOD representation and on-line automatic selection of the best-fit level of detail (according to the current view frustum).The system has been used by restores and art curators for the inspection of some high resolution models of statues, and its evaluation was successful.