The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
An easy-to-use visualization system for huge cultural heritage meshes
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Interactive Sampling and Rendering for Complex and Procedural Geometry
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
Photorealism and non-photorealism in virtual heritage representation
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Fast low-memory seamless photo blending on massive point clouds using a streaming framework
Journal on Computing and Cultural Heritage (JOCCH)
3D modeling for non-expert users with the castle construction kit v0.5
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Rapid visualization of large point-based surfaces
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Interactive Domitilla catacomb exploration
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Real-time rendering of massive unstructured raw point clouds using screen-space operators
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
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In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as part of a project involving archeologists and computer graphics researchers, working on the Delphi 'Dancers Column'. We first determined the archeologists' requirements for interactive viewing and documentary illustration. To satisfy these needs we use a compact pointbased structure of the very large data, permitting interactive viewing in 3D. This helps the archeologists to examine and position the fragments. We introduce efficient construction algorithms for this structure, allowing it to be built on limited-memory platforms, such as those available on the field. We also propose a new stylized rendering approach based on an inverse cylindrical projection and 2D skydome rendering. This illustrative style has been used as a planning tool for fragment docking and as a substitute for traditional illustration in an archeological publication. Other uses of these tools are currently under way in the context of this project.