Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Self-shadowing bump map using 3D texture hardware
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
Real-time rendering of woven clothes
Proceedings of the ACM symposium on Virtual reality software and technology
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Dynamic parallax occlusion mapping with approximate soft shadows
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
ACM SIGGRAPH 2006 Courses
GPU-based lighting and shadowing of complex natural scenes
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Rendering 3D volumes using per-pixel displacement mapping
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Efficient self-shadowed radiosity normal mapping
ACM SIGGRAPH 2007 courses
Real-time rendering of textures with feature curves
ACM Transactions on Graphics (TOG)
Horizon-split ambient occlusion
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Real-time soft shadow for displacement mapped surfaces
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Realtime rendering of realistic fabric with alternation of deformed anisotropy
MIG'10 Proceedings of the Third international conference on Motion in games
Fast soft self-shadowing on dynamic height fields
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Fast global illumination on dynamic height fields
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Efficient cloth modeling and rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A point-based approach for capture, display and illustration of very complex archeological artefacts
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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