Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Illuminating micro geometry based on precomputed visibility
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
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Self-shadowing bump maps add realism and depth to scenes and provide important visual cues. Previous techniques have shown self-shadowing at interactive rates, but at a substantial cost over standard normal mapped bump mapping. This paper uses volume textures on consumer graphics hardware, using few enough resources that they can be easily added to existing normal map bump mapping renderers. The ways the technique can be scaled according to available memory constraints are also explored.