Shadows for bump-mapped surfaces
Proceedings of Computer Graphics Tokyo '86 on Advanced Computer Graphics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Hardware accelerated ambient occlusion techniques on GPUs
Proceedings of the 2007 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2007 courses
Voxel-based global illumination
I3D '11 Symposium on Interactive 3D Graphics and Games
Fast soft self-shadowing on dynamic height fields
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Low-Complexity Intervisibility in Height Fields
Computer Graphics Forum
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