Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating micro geometry based on precomputed visibility
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
A geometry-based soft shadow volume algorithm using graphics hardware
ACM SIGGRAPH 2003 Papers
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Interactive rendering of suggestive contours with temporal coherence
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Iso-charts: stretch-driven mesh parameterization using spectral analysis
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Precomputed shadow fields for dynamic scenes
ACM SIGGRAPH 2005 Papers
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Curved ray-casting for displacement mapping in the GPU
MMM'08 Proceedings of the 14th international conference on Advances in multimedia modeling
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Using coarse meshes with textures and/or normal maps to represent detailed meshes often results in poor visual quality along silhouettes. To tackle this problem, we introduce silhouette texture, a new data structure for capturing and reconstructing the silhouettes of detailed meshes. In addition to the recording of color and normal fields in traditional methods, we sample information that represents the original silhouettes and pack it into a three dimensional texture. In the rendering stage, our algorithm extracts relevant information from the texture to rebuild the silhouettes for any perspective view. Unlike previous work, our approach is based on GPU and could achieve high rendering performance. Moreover, both exterior and interior silhouettes are processed for better approximation quality. In addition to rendering acceleration, our algorithm also enables detailed silhouette visualization with minimum geometric complexity.