Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Curvature flow and entropy conditions applied to grid generation
Journal of Computational Physics
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Journal of Mathematical Imaging and Vision
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
A PDE Approach for Thickness, Correspondence, and Gridding of Annular Tissues
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Hardware accelerated displacement mapping for image based rendering
GRIN'01 No description on Graphics interface 2001
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Accelerating Volume Reconstruction With 3D Texture Hardware
Accelerating Volume Reconstruction With 3D Texture Hardware
DIRECT VOLUME RENDERING VIA 3D TEXTURES
DIRECT VOLUME RENDERING VIA 3D TEXTURES
ACM SIGGRAPH 2005 Papers
Relief mapping of non-height-field surface details
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
Modeling with multiresolution subdivision surfaces
ACM SIGGRAPH 2006 Courses
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
Generalized surface flows for mesh processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Structured annotations for 2D-to-3D modeling
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2009 papers
Physical reproduction of materials with specified subsurface scattering
ACM SIGGRAPH 2010 papers
Animated volume texture mapping for complex scene generation and editing
SG'10 Proceedings of the 10th international conference on Smart graphics
OverCoat: an implicit canvas for 3D painting
ACM SIGGRAPH 2011 papers
Stress relief: improving structural strength of 3D printable objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SMI 2012: Mixed-element volume completion from NURBS surfaces
Computers and Graphics
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Technical note: Signed Lp-distance fields
Computer-Aided Design
Instant convolution shadows for volumetric detail mapping
ACM Transactions on Graphics (TOG)
Harmonic parameterization by electrostatics
ACM Transactions on Graphics (TOG)
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Volume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure.Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively.In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable.