Multi-dimensional trees for controlled volume rendering and compression
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Deformable volume rendering by 3D texture mapping and octree encoding
Proceedings of the 7th conference on Visualization '96
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Probabilistic segmentation of volume data for visualization using SOM-PNN classifier
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
TriangleCaster: extensions to 3D-texturing units for accelerated volume rendering
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Accelerating time-varying hardware volume rendering using TSP trees and color-based error metrics
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
An interleaved parallel volume renderer with PC-clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
A hardware-assisted hybrid rendering technique for interactive volume visualization
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Accelerated volume ray-casting using texture mapping
Proceedings of the conference on Visualization '01
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Interactive Texture-Based Volume Rendering for Large Data Sets
IEEE Computer Graphics and Applications
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
3DIVE: an immersive environment for interactive volume data exploration
Journal of Computer Science and Technology
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
In situ tomographic display for interactive data visualization
Proceedings of the third Nordic conference on Human-computer interaction
Scout: A Hardware-Accelerated System for Quantitatively Driven Visualization and Analysis
VIS '04 Proceedings of the conference on Visualization '04
Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A streaming narrow-band algorithm: interactive computation and visualization of level sets
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Fast Cube Cutting for Interactive Volume Visualization
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Interactive stereoscopic visualization of very large visible men on CAVE
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
Piecewise tri-linear contouring for multi-material volumes
GMP'10 Proceedings of the 6th international conference on Advances in Geometric Modeling and Processing
Nonlinear diffusion in graphics hardware
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Raycasting of light field galleries from volumetric data
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
A directional occlusion shading model for interactive direct volume rendering
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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The advent of very fast texture mapping hardware in modern graphics workstations has warranted research into rendering techniques that use texture mapping to full advantage. We have developed a new and easy to implement method for direct volume rendering that produces high-quality images at speeds approaching two orders of magnitude faster than existing techniques, on workstations with hardware support for three-dimensional texture maps. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. In the rendering phase, the texture map is then applied to a stack of parallel planes, which effectively cut the texture into many slices. The slices are composited to form an image of the original data set. This paper describes the theory and implementation of this technique.