Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Polygonization of implicit surfaces
Computer Aided Geometric Design
Using distance maps for accurate surface representation in sampled volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
High quality rendering of attributed volume data
Proceedings of the conference on Visualization '98
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Accelerating Volume Reconstruction With 3D Texture Hardware
Accelerating Volume Reconstruction With 3D Texture Hardware
DIRECT VOLUME RENDERING VIA 3D TEXTURES
DIRECT VOLUME RENDERING VIA 3D TEXTURES
High-Quality Two-Level Volume Rendering of Segmented Data Sets on Consumer Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Surface Extraction from Multi-material CT Data
CAD-CG '05 Proceedings of the Ninth International Conference on Computer Aided Design and Computer Graphics
Extraction of isosurfaces from multi-material CT volumetric data of mechanical parts
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Object-space multiphase implicit functions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Hi-index | 0.00 |
The ability to model objects composed of multiple materials has become increasingly more demanded in scientific applications. The visualization of a discrete multi-material volume often suffers from voxelization of the boundary between materials. We propose a contouring method that can be efficiently implemented on the GPU to reduce the artifacts and jaggedness along the material boundaries. Our method extends naturally from the standard tri-linear contouring in a signed volume, and further provides sub-voxel accuracy for representing three or more materials.