Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
High-quality volume rendering using texture mapping hardware
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Adding shadows to a texture-based volume renderer
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A Hardware Acceleration Method for Volumetric Ray Tracing
VIS '95 Proceedings of the 6th conference on Visualization '95
Accelerating Volume Reconstruction With 3D Texture Hardware
Accelerating Volume Reconstruction With 3D Texture Hardware
DIRECT VOLUME RENDERING VIA 3D TEXTURES
DIRECT VOLUME RENDERING VIA 3D TEXTURES
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Accelerating volume rendering with texture hulls
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
An accelerating splatting algorithm based on multi-texture mapping for volume rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Technical Section: Accelerated MIP based on GPU using block clipping and occlusion query
Computers and Graphics
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