Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
Illumination for computer generated pictures
Communications of the ACM
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
TriangleCaster: extensions to 3D-texturing units for accelerated volume rendering
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Mixing translucent polygons with volumes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Multi-resolution multi-field ray tracing: a mathematical overview
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Shadow volume reconstruction from depth maps
ACM Transactions on Graphics (TOG)
GI-cube: an architecture for volumetric global illumination and rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Interactive rendering of atmospheric scattering effects using graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
Volumetric shadows using splatting
Proceedings of the conference on Visualization '02
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Multidimensional Transfer Functions for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Shadows and Soft Shadows with Participating Media Using Splatting
IEEE Transactions on Visualization and Computer Graphics
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
Real-time rendering of 3D medical data sets
Future Generation Computer Systems - Special issue: High-speed networks and services for data-intensive grids: The DataTAG project
Vicinity Shading for Enhanced Perception of Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive Display of Isosurfaces with Global Illumination
IEEE Transactions on Visualization and Computer Graphics
GPU-accelerated deep shadow maps for direct volume rendering
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Enhancing Depth-Perception with Flexible Volumetric Halos
IEEE Transactions on Visualization and Computer Graphics
Participating media illumination using light propagation maps
ACM Transactions on Graphics (TOG)
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Real-time rendering of 3D medical data sets
Future Generation Computer Systems - Special issue: High-speed networks and services for data-intensive grids: The DataTAG project
Efficient and realistic cumulus cloud simulation based on similarity approach
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Technical Section: Real-time ambient occlusion and halos with Summed Area Tables
Computers and Graphics
Technical Section: Viewpoint information channel for illustrative volume rendering
Computers and Graphics
Chromatic shadows for improved perception
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Interactive global light propagation in direct volume rendering using local piecewise integration
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
A multidirectional occlusion shading model for direct volume rendering
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
A directional occlusion shading model for interactive direct volume rendering
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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