Display of clouds taking into account multiple anisotropic scattering and sky light
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Volumetric modeling with implicit functions: a cloud is born
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Adding shadows to a texture-based volume renderer
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Realistic and fast cloud rendering in computer games
ACM SIGGRAPH 2003 Sketches & Applications
Cumulus Cloud Synthesis with Similarity Solution and Particle/Voxel Modeling
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
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Simulation of 3D clouds is an important component in realistic modeling of outdoor scenes. In this paper, we propose a novel physically driven cumulus cloud simulation algorithm based on the similarity approach. By using the similarity approach, the overall cloud characteristics is captured with a set of constant parameters, which in turn enables decoupling of the 3D cloud simulation into the 1D vertical and the 2D horizontal simulations. As a result, the proposed cloud simulation algorithm greatly facilitates computing efficiency, general shape control and wind effect simulation, while yielding realistic visual quality.