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Atmospheric illumination and shadows
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Footprint evaluation for volume rendering
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Volume tracing of atmospheric environments
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Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Method of displaying optical effects within water using accumulation buffer
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Depicting fire and other gaseous phenomena using diffusion processes
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Display of clouds taking into account multiple anisotropic scattering and sky light
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Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Volumetric modeling with implicit functions: a cloud is born
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Efficient simulation of light transport in scenes with participating media using photon maps
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A practical analytic model for daylight
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High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
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Transparency for polygon based cloud rendering
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IEEE Transactions on Visualization and Computer Graphics
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This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics of cloud formation. The dynamics are expressed by several simple transition rules and their complex motion can be simulated with a small amount of computation. Realistic images are then created using one of the standard graphics APIs, OpenGL. This makes it possible to utilize graphics hardware, resulting in fast image generation. The proposed method can realize the realistic motion of clouds, shadows cast on the ground, and shafts of light through clouds.