A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
Modeling of Clouds from Satellite Images using Metaballs
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A real-time cloud modeling, rendering, and animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hi-index | 0.00 |
Modern weather prediction models create new challenges but also offer new possibilities for weather visualization. Since weather model data has a complex three-dimensional structure and various abstract parameters it cannot be presented directly to a lay audience. Nevertheless, visualizations of weather data are needed daily for weather presentations. One important visual clue for the perception of weather is given by clouds. After a discussion of weather data and its specific demands on a graphical visualization we present an approach to visualizing clouds by means of a particle system that consists of soft balls, so-called metaballs (Dobashi et al. 2000). Particular attention is given to the special requirements of large-scale cloud visualizations. Since weather forecast data typically lacks specific information on the small-scale structure of clouds we explain how to interprete weather data in order to extract information on their appearance, thereby obtaining five visual cloud classes. Based on this cloud extraction and classification, modeling techniques for each visual cloud class are developed. For the actual rendering we extend and adapt the metaball approach by introducing flattened particles and derived metaball textures. As shown by our implementation our approach yields a large-scale, realistic, 3D cloud visualization that supports cloud fly-throughs.