A collaborative and interdisciplinary computer animation course
ACM SIGGRAPH Computer Graphics
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Evolutionary algorithms in modeling and animation
Handbook of computer animation
A real-time cloud modeling, rendering, and animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Bounding Recursive Procedural Models Using Convex Optimization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
3D seismic volume visualization
Integrated image and graphics technologies
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
Statistical geometry representation for efficient transmission and rendering
ACM Transactions on Graphics (TOG)
Modified noise for evaluation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM SIGGRAPH 2005 Papers
Modeling and animating gases with simulation features
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Layered motion field visualization: perceptual issues
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Local metamorphosis of functionally defined shapes
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Modeling landscapes with ridges and rivers: bottom up approach
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Modeling landscapes with ridges and rivers
Proceedings of the ACM symposium on Virtual reality software and technology
Interactive decal compositing with discrete exponential maps
ACM SIGGRAPH 2006 Papers
Perceptual limits on 2D motion-field visualization
ACM Transactions on Applied Perception (TAP)
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
An alternative for Wang tiles: colored edges versus colored corners
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2006 Courses
Teaching programmable shaders: lightweight versus heavyweight approach
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technical Section: Ellipsoidal-blob approximation of 3D models and its applications
Computers and Graphics
IEEE Transactions on Visualization and Computer Graphics
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Terrain modeling: a constrained fractal model
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Radiance caching for participating media
ACM Transactions on Graphics (TOG)
Technical Section: Generalized reaction-diffusion textures
Computers and Graphics
ACM SIGGRAPH 2008 papers
Feedback control of cumuliform cloud formation based on computational fluid dynamics
ACM SIGGRAPH 2008 papers
Evolving images for entertainment
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Procedural Graphics Model and Behavior Generation
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Graphical Models
GPU-accelerated multi-valued solid voxelization by slice functions in real time
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Cumulus Cloud Synthesis with Similarity Solution and Particle/Voxel Modeling
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
Interactive GPU-based procedural heightfield brushes
Proceedings of the 4th International Conference on Foundations of Digital Games
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Tools for Procedural Generation of Plants in Virtual Scenes
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
ACM SIGGRAPH Asia 2009 papers
Large-scale, realistic cloud visualization based on weather forecast data
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Automatic addition of physics components to procedural content
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Towards procedural level generation for rehabilitation
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Cellular automata for real-time generation of infinite cave levels
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Virtual resolution enhancement of scale invariant textured images using stochastic processes
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
Exploiting temporal coherence in real-time rendering
ACM SIGGRAPH ASIA 2010 Courses
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
Virtual Super Resolution of Scale Invariant Textured Images Using Multifractal Stochastic Processes
Journal of Mathematical Imaging and Vision
Indirect shader domain rendering
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Declarative terrain modeling for military training games
International Journal of Computer Games Technology
ACM SIGGRAPH 2011 papers
Automatic real-time generation of floor plans based on squarified treemaps algorithm
International Journal of Computer Games Technology
Real-time generation of L-system scene models for rendering and interaction
Proceedings of the 25th Spring Conference on Computer Graphics
Lessons in user interface design in the procedural city generation for games tool Ürban PAD
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
Procedural filters for customization of virtual worlds
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
Inference-based procedural modeling of solids
Computer-Aided Design
Photo-Realistic tissue reflectance modelling for minimally invasive surgical simulation
MICCAI'05 Proceedings of the 8th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
Evolution of artificial terrains for video games based on accessibility
EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
Symmetry-guided texture synthesis and manipulation
ACM Transactions on Graphics (TOG)
Generating and modifying melody using editable noise function
CMMR'05 Proceedings of the Third international conference on Computer Music Modeling and Retrieval
SMI 2012: Full A runtime cache for interactive procedural modeling
Computers and Graphics
Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
Computer Graphics Forum
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Recursive scene graphs for art and design
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Procedural generation of surface detail for science fiction spaceships
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Procedural modeling of leather texture with structural elements
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
A spectral-particle hybrid method for rendering falling snow
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Texture design and draping in 2D images
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
GPU-assisted high quality particle rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Sketching reaction-diffusion texture
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Texturing and hypertexturing of volumetric objects
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Interactive fractal compositions
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Generic graph grammar: a simple grammar for generic procedural modelling
Proceedings of the 28th Spring Conference on Computer Graphics
LandSketch: a first person point-of-view example-based terrain modeling approach
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
On-the-fly multi-scale infinite texturing from example
ACM Transactions on Graphics (TOG)
Technical Section: Interactive high fidelity visualization of complex materials on the GPU
Computers and Graphics
Hi-index | 0.00 |
From the Publisher:This the classic text/tutorial/reference introducing and defining the procedural approach to texturing and modeling and computer graphics in general. This Second Edition is completely revised and updated to the current computer graphics marketplace. It contains a toolbox of procedures upon which programmers can build a library of textures and objects, and includes extensive explanations of how these functions work and how to design new functions. New chapters include: Cellular Texture Generation, Volumetric Cloud Modeling with Implicit Functions, Interacting with Virtual Actors, and Rendering with Adaptive Level of Detail.