Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Real-time procedural generation of `pseudo infinite' cities
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
An innovative design approach to build virtual environment systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Tree-Maps: a space-filling approach to the visualization of hierarchical information structures
VIS '91 Proceedings of the 2nd conference on Visualization '91
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Persistent realtime building interior generation
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Player-driven procedural texturing
ACM SIGGRAPH 2007 sketches
ACM SIGGRAPH 2007 sketches
Rigblocks: player-deformable objects
ACM SIGGRAPH 2007 sketches
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Evolution of architectural floor plans
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
Constraint-aware interior layout exploration for pre-cast concrete-based buildings
The Visual Computer: International Journal of Computer Graphics
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A novel approach to generate house floor plans with semantic information is presented. The basis of this model is the squarified treemaps algorithm. Previously, this algorithm has been used to create graphical representations based on hierarchical information, such as, directory structures and organization structures. Adapted to floor plans generation, this model allows the creation of internal house structures with information about their features and functionalities. The main contributions are related to the robustness, flexibility, and simplicity of the proposed approach to create floor plans in real-time. Results show that different and realistic floor plans can be created by adjusting a few parameters.