The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
A method of generating stone wall patterns
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The object instancing paradigm for linear fractal modeling
Proceedings of the conference on Graphics interface '92
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real-time visualization of scalably large collections of heterogeneous objects (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Creating models of truss structures with optimization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling and rendering of realistic feathers
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Rapid procedural-modelling of architectural structures
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Template-based generation of road networks for virtual city modeling
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Procedural multiresolution for plant and tree rendering
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Real-time procedural generation of `pseudo infinite' cities
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Automatically generating large urban environments based on the footprint data of buildings
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
ACM SIGGRAPH 2003 Papers
Modeling and visualization of complex geometric environments
Geometric modeling
Semantic modeling project: building vernacular house of southeast China
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Modelling urban scenes for LBMS
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Continuous level-of-detail modeling of buildings in 3D city models
Proceedings of the 13th annual ACM international workshop on Geographic information systems
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Procedural modeling facilities for hierarchical object generation
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Duplicating road patterns in south african informal settlements using procedural techniques
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Wall grammar for building generation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Interactive generation of cities for real-time applications
ACM SIGGRAPH 2006 Research posters
Procedural modeling of urban land use
ACM SIGGRAPH 2006 Research posters
Real-time generation of populated virtual cities
Proceedings of the ACM symposium on Virtual reality software and technology
Mobile, hardware-accelerated urban 3D maps in 3G networks
Proceedings of the twelfth international conference on 3D web technology
Style Grammars for Interactive Visualization of Architecture
IEEE Transactions on Visualization and Computer Graphics
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
Interactive procedural street modeling
ACM SIGGRAPH 2007 sketches
Vectorization of gridded urban land use data
ACM SIGGRAPH 2007 posters
Interactive city generation methods
ACM SIGGRAPH 2007 posters
ACM SIGGRAPH 2007 courses
Constraint-based conversion of fiction text to a time-based graphical representation
Proceedings of the 2007 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Sketching reality: Realistic interpretation of architectural designs
ACM Transactions on Graphics (TOG)
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Supporting wayfinding through patterns within procedurally generated virtual environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
Procedural Graphics Model and Behavior Generation
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Exploring cultural heritage sites through space and time
Journal on Computing and Cultural Heritage (JOCCH)
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
A hybrid modeling method of Chinese ancient architecture
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Algorithms for the Automatic Design of Non-formal Urban Parks
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Consistency constraints and 3D building reconstruction
Computer-Aided Design
Advances in Engineering Software
Tools for Procedural Generation of Plants in Virtual Scenes
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
Synthetic Textures for 3D Urban Models in Pededstrian Navigation
Proceedings of the 2008 conference on Techniques and Applications for Mobile Commerce: Proceedings of TAMoCo 2008
Reusing objects for realistic 3D maps
Proceedings of the 46th Annual Southeast Regional Conference on XX
Ontology based semantic modeling for chinese ancient architectures
IAAI'06 Proceedings of the 18th conference on Innovative applications of artificial intelligence - Volume 2
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
Symmetric architecture modeling with a single image
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH 2009 Courses
SmartBoxes for interactive urban reconstruction
ACM SIGGRAPH 2010 papers
A connection between partial symmetry and inverse procedural modeling
ACM SIGGRAPH 2010 papers
Autopolis: allowing user influence in the automatic creation of realistic cities
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Automatic addition of physics components to procedural content
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Adventures in level design: generating missions and spaces for action adventure games
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Integrating procedural generation and manual editing of virtual worlds
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Vectorization of gridded urban land use data
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Modeling complex architectures based on granular computing on ontology
IEEE Transactions on Fuzzy Systems - Special section on computing with words
Technical Section: Developmental modelling with SDS
Computers and Graphics
Component-based model synthesis for low polygonal models
Proceedings of Graphics Interface 2010
Technical Section: Parallel generation of multiple L-systems
Computers and Graphics
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A rule-based method for generating bookshelf models
ACM SIGGRAPH ASIA 2010 Posters
Incorporating legal rules on procedural house generation
Proceedings of the 24th Spring Conference on Computer Graphics
Modeling procedural knowledge: a generative modeler for cultural heritage
EuroMed'10 Proceedings of the Third international conference on Digital heritage
I3D '11 Symposium on Interactive 3D Graphics and Games
Metropolis procedural modeling
ACM Transactions on Graphics (TOG)
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
Make it home: automatic optimization of furniture arrangement
ACM SIGGRAPH 2011 papers
Random Exploration of the Procedural Space for Single-View 3D Modeling of Buildings
International Journal of Computer Vision
Automatic real-time generation of floor plans based on squarified treemaps algorithm
International Journal of Computer Games Technology
Real-time generation of L-system scene models for rendering and interaction
Proceedings of the 25th Spring Conference on Computer Graphics
Component-based modeling of complete buildings
Proceedings of Graphics Interface 2011
Render-time procedural per-pixel geometry generation
Proceedings of Graphics Interface 2011
Procedural filters for customization of virtual worlds
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
Fast and robust generation of city-scale seamless 3D urban models
Computer-Aided Design
Reconstruction of façade structures using a formal grammar and RjMCMC
DAGM'06 Proceedings of the 28th conference on Pattern Recognition
Wang-Tiles for the simulation and visualization of plant competition
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Evolving 3d buildings for the prototype video game subversion
EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
Building chinese ancient architectures in seconds
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Computer-Based methods for a socially sustainable urban and regional planning - CoMStaR
ICCSA'10 Proceedings of the 2010 international conference on Computational Science and Its Applications - Volume Part I
Survey and practice of 3d city modeling
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Fast architecture prototyping through 3D collage
Multimedia Tools and Applications
SMI 2012: Full Interactive modeling by procedural high-level primitives
Computers and Graphics
A shape grammar interpreter for rectilinear forms
Computer-Aided Design
Procedural Interpolation of Historical City Maps
Computer Graphics Forum
Procedural Generation of Parcels in Urban Modeling
Computer Graphics Forum
Example-based procedural modelling by geometric constraint solving
Multimedia Tools and Applications
City-scale urban transport and dispersion simulation using geographic information system footprints
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
Evolving dungeon crawler levels with relative placement
Proceedings of the Fifth International C* Conference on Computer Science and Software Engineering
Inverse design of urban procedural models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Learning design patterns with bayesian grammar induction
Proceedings of the 25th annual ACM symposium on User interface software and technology
Procedural generation of surface detail for science fiction spaceships
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Grammar-based encoding of facades
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Automatic reconstruction of virtual heritage sites
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Procedural 3D reconstruction of Puuc buildings in Xkipché
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Modelling the walled city of Nicosia
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Interactive remote exploration of massive cityscapes
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Reconstruction of large cultural heritage sites from archived maps
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Procedural modeling of residential zone subject to urban planning constraints
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Semiautomatic rule assist architecture modeling
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Synthesis of tiled patterns using factor graphs
ACM Transactions on Graphics (TOG)
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
An enhanced distributed repository for working with 3d assets in cultural heritage
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Automatic shape generation based on quadratic four-dimensional fractals
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
International Journal of Knowledge and Web Intelligence
Using multi-agent systems for constraint-based modeling
Proceedings of the 28th Spring Conference on Computer Graphics
Layered analysis of irregular facades via symmetry maximization
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Generating and exploring good building layouts
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Special Section on Procedural Modeling: Procedural grape bunch modeling
Computers and Graphics
Proceedings of the 6th International Symposium on Visual Information Communication and Interaction
Urban pattern: layout design by hierarchical domain splitting
ACM Transactions on Graphics (TOG)
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling
Proceedings of the The third workshop on Procedural Content Generation in Games
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
The Visual Computer: International Journal of Computer Graphics
Ting tools: interactive and procedural modeling of Chinese ting
The Visual Computer: International Journal of Computer Graphics
Inverse-procedural methods for urban models
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a large number of buildings need to be generated. We propose a system using a procedural approach based on L-systems to model cities. From various image maps given as input, such as land-water boundaries and population density, our system generates a system of highways and streets, divides the land into lots, and creates the appropriate geometry for the buildings on the respective allotments. For the creation of a city street map, L-systems have been extended with methods that allow the consideration of global goals and local constraints and reduce the complexity of the production rules. An L-system that generates geometry and a texturing system based on texture elements and procedural methods compose the buildings.