The object instancing paradigm for linear fractal modeling
Proceedings of the conference on Graphics interface '92
The algorithmic beauty of plants
The algorithmic beauty of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
ACM SIGGRAPH 2003 Papers
Generating subdivision curves with L-systems on a GPU
ACM SIGGRAPH 2003 Sketches & Applications
Hardware-based simulation and collision detection for large particle systems
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Fast and Reliable Collision Culling Using Graphics Hardware
IEEE Transactions on Visualization and Computer Graphics
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Technical Section: Parallel generation of multiple L-systems
Computers and Graphics
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We present a framework for generating procedural geometry described by a context-free, parametric L-system completely on the GPU in real-time. These formal grammars allow us to easily describe various types of complex objects, such as vegetation or buildings, in a great diversity. We can create large and complex parts of the scene on-the-fly, which enables us to create a potentially infinite world of such objects. To make modeling easier, we show how the grammar description can be transformed automatically to a shader code that evaluates the L-system on the GPU. Additionally, to allow interaction with the procedural geometry, we propose an algorithm to efficiently perform discrete collision detection with the procedural scene for a large number of objects.