Technical Section: Parallel generation of multiple L-systems

  • Authors:
  • Markus Lipp;Peter Wonka;Michael Wimmer

  • Affiliations:
  • Vienna University of Technology, Austria;Arizona State University, Austria;Vienna University of Technology, Austria

  • Venue:
  • Computers and Graphics
  • Year:
  • 2010

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Abstract

This paper introduces a solution to compute L-systems on parallel architectures like GPUs and multi-core CPUs. Our solution can split the derivation of the L-system as well as the interpretation and geometry generation into thousands of threads running in parallel. We introduce a highly parallel algorithm for L-system evaluation that works on arbitrary L-systems, including parametric productions, context sensitive productions, stochastic production selection, and productions with side effects. This algorithm is further extended to allow evaluation of multiple independent L-systems in parallel. In contrast to previous work, we directly interpret the productions defined in plain-text, without requiring any compilation or transformation step (e.g., into shaders). Our algorithm is efficient in the sense that it requires no explicit inter-thread communication or atomic operations, and is thus completely lock free.