The algorithmic beauty of plants
The algorithmic beauty of plants
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Procedural multiresolution for plant and tree rendering
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
ACM SIGGRAPH 2003 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Urban design and procedural modeling
ACM SIGGRAPH 2007 courses
Technical Section: Parallel generation of multiple L-systems
Computers and Graphics
Interactive architectural modeling with procedural extrusions
ACM Transactions on Graphics (TOG)
Render-time procedural per-pixel geometry generation
Proceedings of Graphics Interface 2011
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GPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements for both video games and production rendering. Our technique generates detailed models without explicit geometry storage. To this end we reformulate the grammar expansion for generation of detailed models at the tesselation control and geometry shader stages. Using the geometry generation capabilities of modern graphics hardware, our technique generated massive, highly detailed models. GPU Shape Grammars integrate within a scalable framework by introducing automatic generation of levels of detail at reduced cost. We apply our solution for interactive generation and rendering of scenes containing thousands of buildings and trees. © 2012 Wiley Periodicals, Inc.