Boolean operations of 2-manifolds through vertex neighborhood classification
ACM Transactions on Graphics (TOG)
The algorithmic beauty of plants
The algorithmic beauty of plants
Computability, complexity, and languages (2nd ed.): fundamentals of theoretical computer science
Computability, complexity, and languages (2nd ed.): fundamentals of theoretical computer science
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the fourteenth annual symposium on Computational geometry
Handbook of graph grammars and computing by graph transformation: vol. 2: applications, languages, and tools
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Introduction to the Theory of Computation
Introduction to the Theory of Computation
The Logic of Architecture: Design, Computation, and Cognition
The Logic of Architecture: Design, Computation, and Cognition
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2006 Papers
Wall grammar for building generation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Procedural generation of stylized 2D maps
Proceedings of the international conference on Advances in computer entertainment technology
Style Grammars for Interactive Visualization of Architecture
IEEE Transactions on Visualization and Computer Graphics
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
VideoTrace: rapid interactive scene modelling from video
ACM SIGGRAPH 2007 papers
From photographs to procedural facade models
ACM SIGGRAPH 2007 posters
ACM SIGGRAPH 2007 courses
Sketching reality: Realistic interpretation of architectural designs
ACM Transactions on Graphics (TOG)
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Journal on Computing and Cultural Heritage (JOCCH)
Compilation of procedural models
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Light and materials in virtual cities
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH Asia 2008 papers
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Procedural Graphics Model and Behavior Generation
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Exploring cultural heritage sites through space and time
Journal on Computing and Cultural Heritage (JOCCH)
Semantic fitting and reconstruction
Journal on Computing and Cultural Heritage (JOCCH)
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
A hybrid modeling method of Chinese ancient architecture
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Consistency constraints and 3D building reconstruction
Computer-Aided Design
Revisiting district six: a case study of digital heritage reconstruction from archival photographs
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Aspect-oriented procedural content engineering for game design
Proceedings of the 2009 ACM symposium on Applied Computing
Facade Structure Parameterization Based on Similarity Detection from Single Image
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Tools for Procedural Generation of Plants in Virtual Scenes
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
Reusing objects for realistic 3D maps
Proceedings of the 46th Annual Southeast Regional Conference on XX
Inca reconstruction using shape grammar
SIGGRAPH '09: Posters
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
Symmetric architecture modeling with a single image
ACM SIGGRAPH Asia 2009 papers
Constraint-based model synthesis
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Modeling techniques of wooden buildings for cyberscapes of "Edo"
ACM SIGGRAPH ASIA 2009 Sketches
ACM SIGGRAPH 2009 Courses
Control design and experimental evaluation of the 2D cyber walk platform
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
SmartBoxes for interactive urban reconstruction
ACM SIGGRAPH 2010 papers
A connection between partial symmetry and inverse procedural modeling
ACM SIGGRAPH 2010 papers
Automatic addition of physics components to procedural content
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Quality dependent reconstruction of building façades
QuaCon'09 Proceedings of the 1st international conference on Quality of context
Integrating procedural generation and manual editing of virtual worlds
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Vectorization of gridded urban land use data
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
The use of functional L-systems for scenario generation in serious games
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Technical Section: Example-based curve synthesis
Computers and Graphics
Technical Section: A GML shape grammar for semantically enriched 3D building models
Computers and Graphics
Component-based model synthesis for low polygonal models
Proceedings of Graphics Interface 2010
Procedural modeling for digital cultural heritage
Journal on Image and Video Processing - Special issue on image and video processing for cultural heritage
Computer-generated residential building layouts
ACM SIGGRAPH Asia 2010 papers
A scenario generation framework for automating instructional support in scenario-based training
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Detecting large repetitive structures with salient boundaries
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
An image query-based approach for urban modeling
ACM SIGGRAPH ASIA 2010 Sketches
A rule-based method for generating bookshelf models
ACM SIGGRAPH ASIA 2010 Posters
Incorporating legal rules on procedural house generation
Proceedings of the 24th Spring Conference on Computer Graphics
Procedural skeletons: kinematic extensions to CGA-shape grammars
Proceedings of the 26th Spring Conference on Computer Graphics
From laser data to parametric models: towards an automatic method for building façade modelling
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Reality-based 3D modeling, segmentation and web-based visualization
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Modeling procedural knowledge: a generative modeler for cultural heritage
EuroMed'10 Proceedings of the Third international conference on Digital heritage
I3D '11 Symposium on Interactive 3D Graphics and Games
Metropolis procedural modeling
ACM Transactions on Graphics (TOG)
Interactive architectural modeling with procedural extrusions
ACM Transactions on Graphics (TOG)
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
Make it home: automatic optimization of furniture arrangement
ACM SIGGRAPH 2011 papers
Random Exploration of the Procedural Space for Single-View 3D Modeling of Buildings
International Journal of Computer Vision
Procedural modeling of urban environments for digital games development
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Automatic real-time generation of floor plans based on squarified treemaps algorithm
International Journal of Computer Games Technology
Real-time generation of L-system scene models for rendering and interaction
Proceedings of the 25th Spring Conference on Computer Graphics
Component-based modeling of complete buildings
Proceedings of Graphics Interface 2011
Render-time procedural per-pixel geometry generation
Proceedings of Graphics Interface 2011
SMI 2011: Full Paper: Context-aware garment modeling from sketches
Computers and Graphics
Lessons in user interface design in the procedural city generation for games tool Ürban PAD
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
Procedural filters for customization of virtual worlds
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
Semantic constraints for procedural generation of virtual worlds
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
Towards a new shape description paradigm using the generative modeling language
Rainbow of computer science
Structure-preserving retargeting of irregular 3D architecture
Proceedings of the 2011 SIGGRAPH Asia Conference
Adaptive partitioning of urban facades
Proceedings of the 2011 SIGGRAPH Asia Conference
Application of system dynamics, GIS and 3D visualization in a study of residential sustainability
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part I
Technical Section: An architectural approach to efficient 3D urban modeling
Computers and Graphics
A formal framework for declarative scene description transformation into geometric constraints
KES'11 Proceedings of the 15th international conference on Knowledge-based and intelligent information and engineering systems - Volume Part I
CyberWalk: Enabling unconstrained omnidirectional walking through virtual environments
ACM Transactions on Applied Perception (TAP)
Fast and robust generation of city-scale seamless 3D urban models
Computer-Aided Design
3D modeling of haussmannian facades
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
Automatic generation of 3-D building models by straight skeleton
SIGGRAPH Asia 2011 Sketches
Evolving 3d buildings for the prototype video game subversion
EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
Semiautomatic detection of floor topology from CAD architectural drawings
Computer-Aided Design
What makes Paris look like Paris?
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fast architecture prototyping through 3D collage
Multimedia Tools and Applications
SMI 2012: Full Interactive modeling by procedural high-level primitives
Computers and Graphics
A shape grammar interpreter for rectilinear forms
Computer-Aided Design
PCG-based game design: creating Endless Web
Proceedings of the International Conference on the Foundations of Digital Games
Creating Large-Scale City Models from 3D-Point Clouds: A Robust Approach with Hybrid Representation
International Journal of Computer Vision
Procedural Interpolation of Historical City Maps
Computer Graphics Forum
Interactive Coherence-Based Façade Modeling
Computer Graphics Forum
Procedural Generation of Parcels in Urban Modeling
Computer Graphics Forum
Constructing the virtual Jing-Hang Grand Canal with onto-draw
Expert Systems with Applications: An International Journal
Example-based procedural modelling by geometric constraint solving
Multimedia Tools and Applications
City-scale urban transport and dispersion simulation using geographic information system footprints
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
Fast visibility analysis in 3D procedural modeling environments
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
Evolving dungeon crawler levels with relative placement
Proceedings of the Fifth International C* Conference on Computer Science and Software Engineering
Learning design patterns with bayesian grammar induction
Proceedings of the 25th annual ACM symposium on User interface software and technology
Generative object definition and semantic recognition
EG 3DOR'11 Proceedings of the 4th Eurographics conference on 3D Object Retrieval
Generalized descriptions for the procedural modeling of ancient East Asian buildings
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Procedural generation of surface detail for science fiction spaceships
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Grammar-based encoding of facades
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Automatic reconstruction of virtual heritage sites
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
3D modeling of large and complex site using multi-sensor integration and multi-resolution data
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Procedural 3D reconstruction of Puuc buildings in Xkipché
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Interactive remote exploration of massive cityscapes
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Parsing architecture within plan drawings with application to medieval castles and fortresses
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Reconstruction of large cultural heritage sites from archived maps
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Reconstructing and exploring massive detailed cityscapes
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Semiautomatic rule assist architecture modeling
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage (JOCCH)
Computer Graphics Forum
Learning domain knowledge for façade labelling
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part I
Towards an automated 3d reconstruction of plant architecture
AGTIVE'11 Proceedings of the 4th international conference on Applications of Graph Transformations with Industrial Relevance
Synthesis of tiled patterns using factor graphs
ACM Transactions on Graphics (TOG)
Procedural facade variations from a single layout
ACM Transactions on Graphics (TOG)
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
3D game model and texture generation using interactive genetic algorithm
Proceedings of the Workshop at SIGGRAPH Asia
International Journal of Knowledge and Web Intelligence
International Journal of Computer Vision
Generic graph grammar: a simple grammar for generic procedural modelling
Proceedings of the 28th Spring Conference on Computer Graphics
Semantic decomposition and reconstruction of residential scenes from LiDAR data
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Generating and exploring good building layouts
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Shadow-Free TILT for facade rectification
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part IV
Proceedings of the 6th International Symposium on Visual Information Communication and Interaction
Urban pattern: layout design by hierarchical domain splitting
ACM Transactions on Graphics (TOG)
A compact random-access representation for urban modeling and rendering
ACM Transactions on Graphics (TOG)
Using procedural modeling to explore alternative designs for the louvre
Journal on Computing and Cultural Heritage (JOCCH)
SMI 2013: Shape grammars on convex polyhedra
Computers and Graphics
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling
Proceedings of the The third workshop on Procedural Content Generation in Games
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
The Visual Computer: International Journal of Computer Graphics
Ting tools: interactive and procedural modeling of Chinese ting
The Visual Computer: International Journal of Computer Graphics
Semantizing complex 3D scenes using constrained attribute grammars
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
Challenges in procedural modeling of buildings
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building shells with high visual quality and geometric detail. It produces extensive architectural models for computer games and movies, at low cost. Context sensitive shape rules allow the user to specify interactions between the entities of the hierarchical shape descriptions. Selected examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of arbitrary orientation. CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.