Geometry and texture recovery of scenes of large scale
Computer Vision and Image Understanding
ACM SIGGRAPH 2003 Papers
Automated Texture Mapping of 3D City Models With Oblique Aerial Imagery
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Monitoring Usage of Workstations with a Relational Database
LISA '94 Proceedings of the 8th USENIX conference on System administration
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Image-Based Rendering
Style Grammars for Interactive Visualization of Architecture
IEEE Transactions on Visualization and Computer Graphics
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
Procedural Methods for Urban Modeling
IEEE Computer Graphics and Applications
Photorealistic Large-Scale Urban City Model Reconstruction
IEEE Transactions on Visualization and Computer Graphics
SmartBoxes for interactive urban reconstruction
ACM SIGGRAPH 2010 papers
Render-time procedural per-pixel geometry generation
Proceedings of Graphics Interface 2011
Grammar-based encoding of facades
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Procedural 3D reconstruction of Puuc buildings in Xkipché
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Interactive remote exploration of massive cityscapes
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
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We present a state-of-the-art system for obtaining and exploring large scale three-dimensional models of urban landscapes. A multimodal approach to reconstruction fuses cadastral information, laser range data, and oblique imagery into building models, which are then refined by applying procedural rules for replacing textures with 3D elements, such as windows and doors, therefore enhancing the model quality and adding semantics to the model. For city scale exploration, these detailed models are uploaded to a web-based service, which automatically constructs an approximate scalable multiresolution representation. This representation can be interactively transmitted and visualized over the net to clients ranging from graphics PCs to web-enabled portable devices. The approach's characteristics and performance are illustrated using real-world city-scale data.