Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Textured depth meshes for real-time rendering of arbitrary scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications
IEEE Transactions on Visualization and Computer Graphics
Calibrated, Registered Images of an Extended Urban Area
International Journal of Computer Vision
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
Monitoring Usage of Workstations with a Relational Database
LISA '94 Proceedings of the 8th USENIX conference on System administration
Real-time relief mapping on arbitrary polygonal surfaces
ACM SIGGRAPH 2005 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Rendering geometry with relief textures
GI '06 Proceedings of Graphics Interface 2006
Fast Compact City Modeling for Navigation Pre-Visualization
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
Precomputed radiance transfer: theory and practice
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Urban design and procedural modeling
ACM SIGGRAPH 2007 courses
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
SpiderGL: a JavaScript 3D graphics library for next-generation WWW
Proceedings of the 15th International Conference on Web 3D Technology
Reconstructing and exploring massive detailed cityscapes
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
NightLighting: a nocturnal urban illumination approach
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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We focus on developing a simple and efficient unified level-of-detail structure for networked urban model viewers. At the core of our approach is a revisitation of the BlockMap [CDG*07] data structure, originally introduced for encoding coarse representations of blocks of buildings to be used as direction-independent impostors when rendering far-away city blocks. The contribution of this paper is manifold: we extend the BlockMap representation to support sloped surfaces and input-sensitive sampling of color; we introduce a novel sampling strategy for building accurate BlockMaps; we show that BlockMaps can be used as a versatile and robust way to parameterize the visible surface of a highly complex model; we improve the expressiveness of urban models rendering by integrating an ambient occlusion term in the representation and describe an efficient method for computing it; we illustrate the design and implementation of a urban models streaming and visualization system and demonstrate its efficiency when browsing large city models in a limited bandwidth setting.