UBIGIouS: a ubiquitous, mixed-reality geographic information system
Proceedings of the 13th international conference on Intelligent user interfaces
Handling occluders in transitions from panoramic images: A perceptual study
ACM Transactions on Applied Perception (TAP)
Seamless heterogeneous 3D tessellation via DWT domain smoothing and mosaicking
EURASIP Journal on Advances in Signal Processing
Detection of windows in IR building textures using masked correlation
PIA'11 Proceedings of the 2011 ISPRS conference on Photogrammetric image analysis
Reconstructing and exploring massive detailed cityscapes
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Fusing oblique imagery with augmented aerial LiDAR
Proceedings of the 20th International Conference on Advances in Geographic Information Systems
Automatic registration of oblique aerial images with cadastral maps
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
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This paper describes an approach to texture mapping a 3D city model obtained from aerialand ground-based laser scans with oblique aerial imagery. First, the images are automatically registered by matching 2D image lines with projections of 3D lines from the city model. Then, for each triangle in the model, the optimal image is selected by taking into account occlusion, image resolution, surface normal orientation, and coherence with neighboring triangles. Finally, the utilized texture patches from all images are combined into one texture atlas for compact representation and efficient rendering. We evaluate our approach on a data set of downtown Berkeley.