The algorithmic beauty of plants
The algorithmic beauty of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Rapid procedural-modelling of architectural structures
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
ACM SIGGRAPH 2003 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Building chinese ancient architectures in seconds
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
3D modeling for non-expert users with the castle construction kit v0.5
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
ACM SIGGRAPH 2007 courses
Reusing objects for realistic 3D maps
Proceedings of the 46th Annual Southeast Regional Conference on XX
Inca reconstruction using shape grammar
SIGGRAPH '09: Posters
Procedural modeling for digital cultural heritage
Journal on Image and Video Processing - Special issue on image and video processing for cultural heritage
Automatic reconstruction of virtual heritage sites
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Parsing architecture within plan drawings with application to medieval castles and fortresses
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Reconstructing and exploring massive detailed cityscapes
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Using procedural modeling to explore alternative designs for the louvre
Journal on Computing and Cultural Heritage (JOCCH)
Ting tools: interactive and procedural modeling of Chinese ting
The Visual Computer: International Journal of Computer Graphics
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This paper examines how architectural shape grammars can be used to procedurally generate 3D reconstructions of an archaeological site. The Puuc-style buildings found in Xkipché, Mexico, were used as a test-case. We first introduce the ancient Mayan site of Xkipché and give an overview of the building types as distinguished by the archaeologists, based on excavations and surveys of the building remains at the surface. Secondly, we outline the elements of the building design that are characteristic of the Puuc architecture. For the creation of the actual building geometries, we further determine the shape grammar rules for the different architectural parts. The modeling system can then be used to reconstruct the whole site based on various GIS (Geographical Information Systems) data given as input, such as building footprints, architectural information, and elevation. The results demonstrate that our modeling system is, in contrast to traditional 3D modeling, able to efficiently construct a large number of high quality geometric models at low cost.