Extracting buildings from aerial images using hierachical aggregation in 2D and 3D
Computer Vision and Image Understanding
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Rendering of large and complex urban environments for real time heritage reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Scene assembly for large scale urban reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Rendering of large and complex urban environments for real time heritage reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Scene assembly for large scale urban reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Semantic modeling project: building vernacular house of southeast China
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Exploring cultural heritage sites through space and time
Journal on Computing and Cultural Heritage (JOCCH)
Ontology based semantic modeling for chinese ancient architectures
IAAI'06 Proceedings of the 18th conference on Innovative applications of artificial intelligence - Volume 2
Modeling complex architectures based on granular computing on ontology
IEEE Transactions on Fuzzy Systems - Special section on computing with words
Procedural modeling for digital cultural heritage
Journal on Image and Video Processing - Special issue on image and video processing for cultural heritage
Generalized descriptions for the procedural modeling of ancient East Asian buildings
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Procedural 3D reconstruction of Puuc buildings in Xkipché
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Reconstruction of large cultural heritage sites from archived maps
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Reconstruction of everyday life in 19th century nicosia
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
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This paper describes a range of procedural techniques being developed to allow historic building styles to be modelled in a rapid manner, suitable for extremely fast rendering. We are expecting these tools to be used to model large-scale urban virtual-environments, from ancient Rome to modern day Hong Kong.When creating large scenes, there are two particular problems that we need to address and overcome. Firstly, the need to model scenes efficiently leads to a sense of repetition of the models as a small number of individual models is used repeatedly. We believe that it is now feasible to avoid the sense of repetition by using models drawn from a large library of prototypes according to some well-defined tools. By using procedural modelling we hope to speed up the model-building process while providing a number of other benefits.The other problem with large scenes comes with rendering them at an acceptable frame rate. By incorporating our modellers with the scenegraph being used to render them, a series of techniques and attributes may be applied to the models to cull out geometry not visible to the viewer, and to provide smoother transitions between varying levels of detail, avoiding artefacts such as geometry popping.As well as describing how the approach can be used in particular applications we describe the architecture and implementation of the modelling tools. Finally we show how the approach can be extended to other architectural styles and the working environment customised.