IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Real-time occlusion culling for models with large occluders
Proceedings of the 1997 symposium on Interactive 3D graphics
Conservative volumetric visibility with occluder fusion
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Occlusion horizons for driving through urban scenery
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Rapid procedural-modelling of architectural structures
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Scene assembly for large scale urban reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Rapid procedural-modelling of architectural structures
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Scene assembly for large scale urban reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Continuous level-of-detail modeling of buildings in 3D city models
Proceedings of the 13th annual ACM international workshop on Geographic information systems
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Development of real-time virtual environment with hierarchical construction
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication
Participating media for high-fidelity cultural heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
New approaches to efficient rendering of complex reconstructed environments
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Augmented real-time virtual environment of the church of the holy trinity in mostar
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
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In this paper we describe a rendering package, which brings together a number of rendering techniques and optimisations to render large and complex urban environments at interactive frame rates. The package has been built on top of a proprietary Scene Graph structure developed for the CHARISMATIC project. The paper presents an integrated approach combining Real-time Optionally Adapting Meshes, View Frustum Culling, Occluder Shadows, Level of Detail for Houses and Motion Captured Avatars in a single application.We discuss the performance issues associated with our approaches and give comprehensive implementation details. We also consider implications of the trends in high performance graphics sub-systems for PCs in the context of data types and animations required for populated interactive virtual heritage experiences. Finally we present empirical results to demonstrate the importance of employing such techniques and the implications for practical virtual heritage applications.