Rendering with radiance: the art and science of lighting visualization
Rendering with radiance: the art and science of lighting visualization
Realistic visualisation of the Pompeii frescoes
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Digital realities and archaeology: a difficult relationship or a fruitful marriage?
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Rendering of large and complex urban environments for real time heritage reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Global Illumination Techniques for the Simulation of Participating Media
Proceedings of the Eurographics Workshop on Rendering Techniques '97
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Chasing the green flash: a global illumination solution for inhomogeneous media
Proceedings of the 20th spring conference on Computer graphics
Evaluation of tone mapping operators using a High Dynamic Range display
ACM SIGGRAPH 2005 Papers
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
VCLab''s tools for 3D range data processing
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reunification of the parthenon and its sculptures
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Photorealism and non-photorealism in virtual heritage representation
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Modelling the walled city of Nicosia
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Parallel selective rendering of high-fidelity virtual environments
Parallel Computing
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
The virtual reconstruction and daylight illumination of the Panagia Angeloktisti
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
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Computer graphics, and in particular high-fidelity rendering, make it possible to recreate cultural heritage on a computer, including a precise lighting simulation. Achieving maximum accuracy is of the highest importance when investigating how a site might have appeared in the past. Failure to use such high fidelity means there is a very real danger of misrepresenting the past. Although we can accurately simulate the propagation of light in the environment, little work has been undertaken into the effect that light scattering due to participating media has on the perception of the site. In this paper we investigate how the appearance of the interior of the ancient Egyptian Temple of Kalabsha is affected when including dust in the simulation. Given that the sun was a key feature of Egyptian religion, the correct perception of the sun rays entering the temple and being scattered by the dust may be important for a better comprehension of that culture.