SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Rendering with radiance: the art and science of lighting visualization
Rendering with radiance: the art and science of lighting visualization
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
Comparing Real & Synthetic Scenes using Human Judgements of Lightness
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Very realistic graphics for visualising archaeological site reconstructions
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Parallel selective rendering of high-fidelity virtual environments
Parallel Computing
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Virtual relighting of a Roman statue head from Herculaneum: a case study
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
High dynamic range—a gateway for predictive ancient lighting
Journal on Computing and Cultural Heritage (JOCCH)
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Real-time rendering and animation of plentiful flames
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
High dynamic range display of authentically illuminated Byzantine art from cyprus
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Accurate modelling of Roman lamps in conimbriga using high dynamic range
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Real-time animation of various flame shapes
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Participating media for high-fidelity cultural heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Investigating the structural validity of virtual reconstructions of prehistoric maltese temples
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
High fidelity lighting of Knossos
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Recreating early Islamic glass lamp lighting
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Structural and lighting models for the Minoan cemetery at Phourni, crete
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
High dynamic range video for cultural heritage documentation and experimental archaeology
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
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Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreciate. Many of the images generated for this purpose are photorealistic, but no attempt has been made to ensure they are physically and perceptually valid. We are attempting to rectify these inadequacies through the use of accurate lighting simulation. By determining the appropriate spectral data of the original light sources and using them to illuminate a scene, the viewer can perceive a site and its artefacts in close approximation to the original environment. The richly decorated and well-preserved frescoes of the House of the Vettii in Pompeii have been chosen as a subject for the implementation of this study. This paper describes how, by using photographic records, modelling packages and luminaire values from a spectroradiometer, a three dimensional model can be created and then rendered in a lighting visualisation system to provide us with images that go beyond photorealistic, accurately simulating light behaviour and allowing us a physically and perceptually valid view of the reconstructed site. A method for capturing real flame and incorporating it in a virtual scene is also discussed, with the intention of recreating the movement of a flame in an animated scene.