Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
LogLuv encoding for full-gamut, high-dynamic range images
Journal of Graphics Tools
Realistic visualisation of the Pompeii frescoes
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Comparing Real & Synthetic Scenes using Human Judgements of Lightness
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A local model of eye adaptation for high dynamic range images
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
High dynamic range display of authentically illuminated Byzantine art from cyprus
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
High fidelity lighting of Knossos
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Virtual relighting of a Roman statue head from Herculaneum: a case study
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
High dynamic range—a gateway for predictive ancient lighting
Journal on Computing and Cultural Heritage (JOCCH)
EVA'09 Proceedings of the 2009 international conference on Electronic Visualisation and the Arts
Recreating early Islamic glass lamp lighting
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
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The Human Visual System has a remarkable ability to acquire colour and contrast of all the things that surround us. This is particularly evident in extreme lighting conditions such as bright light or dark environments. However, it is simply not possible to represent such a range of lighting on a typical display today. This is about to change. The field of High Dynamic Range (HDR) imagery allows us to capture and display the full range of human vision. The use of technologies in the preservation and dissemination of cultural heritage can play an important role in the representation and interpretation of our past legacy. A major field of application is virtual reconstructions of ancient historical environments. In this domain, the way we see such (reconstructed) environments is particularly important in order to establish a correct interpretation of that historical setting. In this paper we present a case study of the reconstruction of a Roman site. We generate HDR images of mosaics and frescoes from one of the most impressive monuments in the ruins of Conimbriga, Portugal, an ancient city of the Roman Empire. We show that the HDR viewing paradigm is well suited for archaeological interpretation, since its high contrast and chromaticity can disclose and present us an enhanced viewing experience, closer to how the artefacts may have been perceived in the past. To achieve the requisite level of precision, in addition to a precise geometric 3D model, it is crucial to integrate in the virtual simulation authentic physical data of the light used in the period under consideration. Thereby in order to create a realistic physical based environment we use in our lighting simulations real data obtained from Roman luminaries of that time.