Rendering with radiance: the art and science of lighting visualization
Rendering with radiance: the art and science of lighting visualization
Realistic visualisation of the Pompeii frescoes
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Digital realities and archaeology: a difficult relationship or a fruitful marriage?
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Comparing Real & Synthetic Scenes using Human Judgements of Lightness
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
From scene to screen: colour accuracy in computer simulations used for psychophysics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A local model of eye adaptation for high dynamic range images
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Real-time animation of various flame shapes
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
High fidelity lighting of Knossos
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
High dynamic range—a gateway for predictive ancient lighting
Journal on Computing and Cultural Heritage (JOCCH)
EVA'09 Proceedings of the 2009 international conference on Electronic Visualisation and the Arts
Accurate modelling of Roman lamps in conimbriga using high dynamic range
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Recreating early Islamic glass lamp lighting
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
The virtual reconstruction and daylight illumination of the Panagia Angeloktisti
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Structural and lighting models for the Minoan cemetery at Phourni, crete
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
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High-fidelity computer reconstructions of cultural heritage sites attempt to create a faithful representation of the past physical environment. This includes modeling the scene to high precision, and accurately simulating the distribution of authentic light energy within the scene. This does not, however, ensure that the displayed image will have a high fidelity visual appearance due to the limited dynamic range of typical computer displays. Such displays only have a range of about two orders of magnitude between minimum and maximum luminance. A welldesigned cathode ray tube (CRT) monitor may do slightly better than this in a darkened room, but the maximum display luminance is only around 100 cd/m2, which does not even begin to approach natural daylight levels of approximately 105 cd/m2. Furthermore, their inability to display 'true black' means that standard displays also struggle to show low-light images accurately. In this paper we compare images of computer reconstructions of Byzantine art from Cyprus illuminated with simulated modern lighting and the candle light which was present in Byzantine times on both a traditional and a novel High Dynamic Range display.