CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive simulation of fire in virtual building environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Ray tracing in non-constant media
Proceedings of the eurographics workshop on Rendering techniques '96
Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
Simulating accidental fires and explosions
Computing in Science and Engineering
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Realistic visualisation of the Pompeii frescoes
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Very realistic graphics for visualising archaeological site reconstructions
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
IEEE Computer Graphics and Applications
Volume Rendering of Pool Fire Data
IEEE Computer Graphics and Applications
Proceedings of the Eurographic workshop on Computer animation and simulation
Realistic and controllable fire simulation
GRIN'01 No description on Graphics interface 2001
Interactive Simulation of Fire
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Photo-Consistent 3D Fire by Flame-Sheet Decomposition
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Image-based tomographic reconstruction of flames
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Perceptually based tone mapping of high dynamic range image streams
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
Dynamic texture synthesis using a spatial temporal descriptor
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Graphics for Serious Games: VFire: Immersive wildfire simulation and visualization
Computers and Graphics
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
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Accurately rendering fires is a challenging problem due to the various subtle ways in which the electromagnetic waves interact with this complex participating medium. We present a new method for physically-based rendering of flames from detailed simulations of flame dynamics which accounts for their unique characteristics. Instead of relying on ad-hoc models, we build on fundamental molecular physics to compute the spectrally dependent absorption, emission and scattering properties of the various chemical compounds found in the fire. Combined with a model of the refractive process, and with tone-mapping techniques simulating the visual adaptation of a human observer, we are able to generate highly realistic renderings of various types of flames, including colorful flames containing chemical species with very characteristic spectral properties.