Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
Adaptive gain control for high dynamic range image display
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Interactive time-dependent tone mapping using programmable graphics hardware
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
ACM SIGGRAPH 2006 Papers
Encoding of high dynamic range video with a model of human cones
ACM Transactions on Graphics (TOG)
Colorimetric and photometric compensation for see-through displays
ACM SIGGRAPH 2008 posters
Colorimetric and Photometric Compensation for Optical See-Through Displays
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Interactive high dynamic range rendering for virtual reality applications
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Rate-distortion optimized layered coding of high dynamic range videos
Journal of Visual Communication and Image Representation
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
High dynamic range (HDR) video image processing for digital glass
Proceedings of the 20th ACM international conference on Multimedia
Perceptual importance of lighting phenomena in rendering of animated water
ACM Transactions on Applied Perception (TAP)
Real-time bio-inspired contrast enhancement on GPU
Neurocomputing
Assessment of video tone-mapping: Are cameras' S-shaped tone-curves good enough?
Journal of Visual Communication and Image Representation
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This paper presents a new perceptually based tone mapping operator that represents scene visibility under timevarying, high dynamic range conditions. The operator is based on a new generalized threshold model that extends the conventional threshold-versus-intensity (TVI) function to account for the viewer's adaptation state, and a new temporal adaptation model that includes fast and slow neural mechanisms as well as photopigment bleaching. These new visual models allow the operator to produce tone-mapped image streams that represent the loss of visibility experienced under changing illumination conditions and in high dynamic range scenes. By varying the psychophysical data that the models use, we simulate the differences in scene visibility experienced by normal and visually impaired observers.