Intelligent Image Processing
Gradient domain high dynamic range compression
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
Continuous lifelong capture of personal experience with EyeTap
Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences
A perceptual framework for contrast processing of high dynamic range images
ACM Transactions on Applied Perception (TAP)
Edge-preserving decompositions for multi-scale tone and detail manipulation
ACM SIGGRAPH 2008 papers
Recovering high dynamic range radiance maps from photographs
ACM SIGGRAPH 2008 classes
A versatile HDR video production system
ACM SIGGRAPH 2011 papers
Domain transform for edge-aware image and video processing
ACM SIGGRAPH 2011 papers
Comparametric equations with practical applications in quantigraphic image processing
IEEE Transactions on Image Processing
Perceptually based tone mapping of high dynamic range image streams
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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We present highly parallelizable and computationally efficient High Dynamic Range (HDR) image compositing, reconstruction, and spatotonal mapping algorithms for processing HDR video. We implemented our algorithms in the EyeTap Digital Glass electric seeing aid, for use in everyday life. We also tested the algorithms in extreme dynamic range situations, such as, electric arc welding. Our system runs in real-time, and requires no user intervention, and no fine-tuning of parameters after a one-time calibration, even under a wide variety of very difficult lighting conditions (e.g. electric arc welding, including detailed inspection of the arc, weld puddle, and shielding gas in TIG welding). Our approach can render video at 1920x1080 pixel resolution at interactive frame rates that vary from 24 to 60 frames per second with GPU acceleration. We also implemented our system on FPGAs (Field Programmable Gate Arrays) for being miniaturized and built into eyeglass frames.