Presence: Teleoperators and Virtual Environments - Mixed reality
Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer
Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer
Comparametric equations with practical applications in quantigraphic image processing
IEEE Transactions on Image Processing
IEEE MultiMedia
Event-based multimedia chronicling systems
CARPE '05 Proceedings of the 2nd ACM workshop on Continuous archival and retrieval of personal experiences
PERSONE: personalized experience recoding and searching on networked environment
Proceedings of the 3rd ACM workshop on Continuous archival and retrival of personal experences
Recognizing context for annotating a live life recording
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Seizing control?: The experience capture experiments of Ringley & Mann
Ethics and Information Technology
Providing good memory cues for people with episodic memory impairment
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
AutoTopography: what can physical mementos tell us about digital memories?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Night and darkness: interaction after dark
CHI '08 Extended Abstracts on Human Factors in Computing Systems
MobiMundi: exploring the impact of user-generated mobile content -- the participatory panopticon
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Making history: intentional capture of future memories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personalized life log media system in ubiquitous environment
ICUCT'06 Proceedings of the 1st international conference on Ubiquitous convergence technology
Augmenting human memory using personal lifelogs
Proceedings of the 1st Augmented Human International Conference
Automatically generating stories from sensor data
Proceedings of the 16th international conference on Intelligent user interfaces
Digital Christmas: an exploration of festive technology
Proceedings of the Designing Interactive Systems Conference
Combining wearable sensors for location-free monitoring of gait in older people
Journal of Ambient Intelligence and Smart Environments
High dynamic range (HDR) video image processing for digital glass
Proceedings of the 20th ACM international conference on Multimedia
Wearable accessories for cycling: tracking memories in urban spaces
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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I begin with the argument that continuous archival of personal experience requires certain criteria to be met. In particular, for continuous usage, it is essential that each ray of light entering the eye be collinear with a corresponding ray of light entering the device, in at least one mode of operation. This is called the EyeTap criterion, and devices meeting this criterion are called EyeTap devices. Secondly, I outline Mediated Reality as a necessary framework for continuous archival and retrieval of personal experience. Thirdly, I show some examples of personalized experience capture (i.e. visual art). Finally, I outline the social issues of such devices, in particular, the accidentally discovered inverse to surveillance that I call "sosuveillance". It is argued that an equilibrium between surveillance and sousveillance is implicit in the archival of personal experiences.