Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
The programmable hinge: toward computationally enhanced crafts
Proceedings of the 11th annual ACM symposium on User interface software and technology
Mobile Networks and Applications
Pervasive computing: what is it good for?
Proceedings of the 1st ACM international workshop on Data engineering for wireless and mobile access
Using code mobility to create ubiquitous and active augmented reality in mobile computing
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Integrating craft materials and computation
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Contrasting paradigms for the development of wearable computers
IBM Systems Journal
The invisible future
Using mobile code to create ubiquitous augmented reality
Wireless Networks - Selected Papers from Mobicom'99
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Smart Clothing Prototype for the Arctic Environment
Personal and Ubiquitous Computing
Evaluating User Interface of Multimodal Teaching Advisor Implemented on a Wearable Personal Computer
Journal of Intelligent and Robotic Systems
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Creating a memory palace using a computer
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments - Mixed reality
An Interactive Computer Vision System DyPERS: Dynamic Personal Enhanced Reality System
ICVS '99 Proceedings of the First International Conference on Computer Vision Systems
Using Wearable Computer as an Audiovisual Memory Prosthesis
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
PCM '01 Proceedings of the Second IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
User interface design for electronic appliances
Wear, point, and tilt: designing support for mobile service and maintenance in industrial settings
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Situated Documentaries: Embedding Multimedia Presentations in the Real World
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
The WearBoy: A Platform for Low-Cost Public Wearable Devices
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A Wearable Augmented Reality System for Navigation Using Positioning Infrastructures and a Pedometer
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Changing the face of war through telemedicine and mobile e-commerce
Advanced topics in database research vol. 1
Continuous lifelong capture of personal experience with EyeTap
Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences
Memory cues for meeting video retrieval
Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences
Experiences of using wearable computers for ambient telepresence and remote interaction
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
Encyclopedia of Computer Science
Annotating User-Viewed Objects for Wearable AR Systems
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Accessing Minimal-Impact Personal Audio Archives
IEEE MultiMedia
Ubiquitous Memories: a memory externalization system using physical objects
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
P2P's significance for eBusiness: towards a research agenda
Journal of Theoretical and Applied Electronic Commerce Research
Service Mobility - A New Feature of Mobile Computing
Integrated Computer-Aided Engineering
A body-mounted camera system for head-pose estimation and user-view image synthesis
Image and Vision Computing
Context-aware classification of continuous video from wearables
Proceedings of the 2007 conference on Designing for User eXperiences
Digital Human Modeling
Enabling cognitive load-aware AR with rateless coding on a wearable network
Advances in Multimedia
6th Sense--- Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
Human Machine Interaction
A Framework for Review, Annotation, and Classification of Continuous Video in Context
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
TCP/IP body area network in intra-body transmission using OFDM-based wideband modulation
BodyNets '09 Proceedings of the Fourth International Conference on Body Area Networks
Head-mounted 3D multi sensor system for modeling in daily-life environment
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Beyond total capture: a constructive critique of lifelogging
Communications of the ACM
Unobtrusive Sensing of Emotions (USE)
Journal of Ambient Intelligence and Smart Environments
Wearable computers IN the operating room environment
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Menu selection using auditory interface
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Fur interface with bristling effect induced by vibration
Proceedings of the 1st Augmented Human International Conference
Effects of environmental colour on mood: a wearable LifeColour capture device
Proceedings of the international conference on Multimedia
Interconnecting Smart Objects with IP: The Next Internet
Interconnecting Smart Objects with IP: The Next Internet
Wearable assistance system for interacting with electronic devices in smart digital home
International Journal of Ad Hoc and Ubiquitous Computing
Aggregating semantic concepts for event representation in lifelogging
Proceedings of the International Workshop on Semantic Web Information Management
Passively recognising human activities through lifelogging
Computers in Human Behavior
Personal information annotation on wearable computer users with hybrid peer-to-peer communication
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Shared annotation database for networked wearable augmented reality system
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Unobtrusive Sensing of Emotions (USE)
Journal of Ambient Intelligence and Smart Environments
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
The design of artifacts for augmenting intellect
Proceedings of the 4th Augmented Human International Conference
Augmented-reality glasses bring cloud security into sharp focus
Communications of the ACM
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scaled monocular SLAM for walking people
Proceedings of the 2013 International Symposium on Wearable Computers
Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Exploring the technical challenges of large-scale lifelogging
Proceedings of the 4th International SenseCam & Pervasive Imaging Conference
Dynamic profiling and fuzzy-logic-based optimization of sensor network platforms
ACM Transactions on Embedded Computing Systems (TECS)
Hi-index | 4.13 |
Miniaturization of components has enabled systems that are wearable and nearly invisible, so that individuals can move about and interact freely, supported by their personal information domain. Can you imagine hauling around a large, light-tight wooden trunk containing a co-worker or an assistant whom you take out only for occasional, brief interaction. For each session, you would have to open the box, wake up (boot) the assistant, and afterward seal him back in the box. Human dynamics aside, wouldn't that person seem like more of a burden than a help? In some ways, today's multimedia portables are just as burdensome. Let's imagine a new approach to computing in which the apparatus is always ready for use because it is worn like clothing. The computer screen, which also serves as a viewfinder, is visible at all times and performs multimodal computing (text and images). With the screen moved off the lap and up to the eyes, you can simultaneously talk to someone and take notes without breaking eye contact. Miniaturized into an otherwise normal pair of eyeglasses, such an apparatus is unobtrusive and useful in business meetings and social situations. Clothing is with us nearly all the time and thus seems like the natural way to carry our computing devices. Once personal imaging is incorporated into our wardrobe and used consistently, our computer system will share our first-person perspective and will begin to take on the role of an independent processor, much like a second brain-or a portable assistant that is no longer carted about in a box. As it "sees'' the world from our perspective, the system will learn from us, even when we are not consciously using it. Such computer assistance is not as far in the future as it might seem. Researchers were experimenting in related areas well before the late seventies, when I first became interested in wearable computing devices. Much of our progress is due to the computer industry's huge strides in miniaturization. My current wearable prototype,1 equipped with head-mounted display, cameras, and wireless communications, enables computer-assisted forms of interaction in ordinary situations-for example, while walking, shopping, or meeting people-and it is hardly noticeable.