Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Predictive tracking for augmented reality
Predictive tracking for augmented reality
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
Multimedia, network protocols and users—bridging the gap
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Rate-Quality Optimized Video Coding
Rate-Quality Optimized Video Coding
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Trade-Off Between Resolution and Interactivity in Spatial Task Performance
IEEE Computer Graphics and Applications
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Discrimination of changes in latency during head movement
Proceedings of the HCI International '99 (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Communication, Cooperation, and Application Design-Volume 2 - Volume 2
QoS Control for Real Time Video Stream over Hybrid Network by Wired and Wireless LANs
AINA '03 Proceedings of the 17th International Conference on Advanced Information Networking and Applications
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Tolerance of Temporal Delay in Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Distributed Low-Latency Rendering for Mobile AR
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Design of a Component-Based Augmented Reality Framework
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Implementation of an Augmented Reality System on a PDA
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
UMAR: Ubiquitous Mobile Augmented Reality
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
A look under the hood: design and development of the first SmartWeb system demonstrator
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
Focus+context visualization with flip zooming and the zoom browser
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Handheld Augmented Reality Displays
VR '06 Proceedings of the IEEE conference on Virtual Reality
Information Visualization: Design for Interaction (2nd Edition)
Information Visualization: Design for Interaction (2nd Edition)
Proceedings of the 38th conference on Winter simulation
Recent advances in rate control for video coding
Image Communication
Dynamic content-based adaptation of streamed multimedia
Journal of Network and Computer Applications
Multimodal human-computer interaction: A survey
Computer Vision and Image Understanding
User perception model for wearable supervision systems
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Opengl® es 2.0 programming guide
Opengl® es 2.0 programming guide
IEEE MultiMedia
End-to-end adaptation scheme for ubiquitous remote experimentation
Personal and Ubiquitous Computing
Measurement of absolute latency for video see through augmented reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Handheld AR for collaborative edutainment
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Adaptive systems for improved media streaming experience
IEEE Communications Magazine
Optimal quality adaptation for scalable encoded video
IEEE Journal on Selected Areas in Communications
Image information and visual quality
IEEE Transactions on Image Processing
User-oriented QoS in packet video delivery
IEEE Network: The Magazine of Global Internetworking
Wearable mixed reality system In less than 1 pound
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Quality of experience for adaptation in augmented reality
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
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Augmented Reality enhances user perception by overlaying real world information with virtual computer-generated information. The aims of the 6 th Sense project are to improve real-time interaction between the real environment and the virtual world and to maximize the user experience in mobile Augmented Reality. To achieve these objectives a generic framework constituted of two main layers is proposed. The End-to-End Adaptation Layer adapts in real-time the parameters of the Augmented Reality system to provide the user with the best possible experience despite the varying operating conditions such as the transmission link and user head motion. The Generic Augmented Reality Layer encompasses solutions to the problem of overlaying adequate information in the real scene and manages multimodal interaction with the virtual environment.