Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Real-Time Streaming of Point-Based 3D Video
VR '04 Proceedings of the IEEE Virtual Reality 2004
Perception of image motion during head movement
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
User perception of adapting video quality
International Journal of Human-Computer Studies
A survey of mobile and wireless technologies for augmented reality systems
Computer Animation and Virtual Worlds
Sensitivity to scene motion for phases of head yaws
Proceedings of the 5th symposium on Applied perception in graphics and visualization
End-to-end adaptation scheme for ubiquitous remote experimentation
Personal and Ubiquitous Computing
6th Sense--- Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
Human Machine Interaction
Quality of perception: user quality of service in multimedia presentations
IEEE Transactions on Multimedia
Adaptive systems for improved media streaming experience
IEEE Communications Magazine
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Augmented Reality enhances the user perception by overlaying real world information with computer-generated information. In this paper, we study the user experience in Augmented Reality for the deployment of real-time adaptation. In the context of thin-client mobile Augmented Reality, the rate is often constrained due to limitations in the transmission link. End-to-end delay, frame rate, image size and head motion speed have been identified as important variables impacting the user experience. We propose a model to link the effect of these variables with the Quality of Experience metrics. Using this model, we present an adaptation scheme that adapts, in real time, the frame rate and the image size to maximize the Quality of Experience according to the context while satisfying the given rate constraint. Simulation shows the efficiency of the proposed scheme which achieves a better Quality of Experience than without adaptation. The adaptation still performs better than a solution with a fixed frame rate set to its maximum value.