Data Streaming in Telepresence Environments
IEEE Transactions on Visualization and Computer Graphics
A flexible framework for distributed three-dimensional models in telematic applications
RA '07 Proceedings of the 13th IASTED International Conference on Robotics and Applications
Quality of experience for adaptation in augmented reality
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Multi-stream 3D video distribution over peer-to-peer networks
Image Communication
Adapting standard video codecs for depth streaming
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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Free-viewpoint video is a promising technology fornext-generation virtual and augmented reality applications.Our goal is to enhance collaborative VR applicationswith 3D video-conferencing features. In this paper,we propose a 3D video streaming technique which can bedeployed in telepresence environments. The streamingcharacteristics of real-time 3D video sequences are investigatedunder various system and networking conditions.We introduce several encoding techniques and analyzetheir behavior with respect to resolution, bandwidth andinter-frame jitter. Our 3D video pipeline uses point samplesas basic primitives and is fully integrated with a communicationframework handling acknowledgmentinformation for reliable network transmissions and applicationcontrol data. The 3D video reconstruction processdynamically adapts to processing and networking bottlenecks.Our results show that a reliable transmission of ourpixel-based differential prediction encoding leads to thebest performance in terms of bandwidth, but is also quitesensitive to packet losses. A redundantly encoded streamachieves better results in presence of burst losses andseamlessly adapts to varying network throughput.