IEEE Transactions on Pattern Analysis and Machine Intelligence
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Prediction of head movement time using Fitts' Law
Human Factors
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
On temporal-spatial realism in the virtual reality environment
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A demonstrated optical tracker with scalable work area for head-mounted display systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Device synchronization using an optimal linear filter
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Implementation of flying, scaling and grabbing in virtual worlds
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Tracking requirements for augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Autocalibration for virtual environments tracking hardware
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Synthetic experience: a proposed taxonomy
Presence: Teleoperators and Virtual Environments
Design and Construction of a 30-Degree See-Through Head-Mounted Display
Design and Construction of a 30-Degree See-Through Head-Mounted Display
Resolving occlusion in augmented reality
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
A 3D tracking experiment on latency and its compensation methods in virtual environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
A frequency-domain analysis of head-motion prediction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Head motion and latency compensation on localization of 3D sound in virtual reality
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Future directions in visual display systems
ACM SIGGRAPH Computer Graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Calibration for augmented reality experimental testbeds
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
HMDs, caves & chameleon: a human-centric analysis of interaction in virtual space
ACM SIGGRAPH Computer Graphics
Fast calibration for augmented reality
Proceedings of the ACM symposium on Virtual reality software and technology
Fast and Globally Convergent Pose Estimation from Video Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office
Proceedings of the conference on Visualization '00
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Acquiring a radiance distribution to superimpose virtual objects onto a real scene
Modelling from reality
Interacting with spatially augmented reality
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
On-line locomotion generation based on motion blending
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Augmenting reality with geo-referenced information for environmental management
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
Calibration Requirements and Procedures for a Monitor-Based Augmented Reality System
IEEE Transactions on Visualization and Computer Graphics
Calibration-Free Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
Analysis of Head Pose Accuracy in Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
General Construction of Time-Domain Filters for Orientation Data
IEEE Transactions on Visualization and Computer Graphics
SeamlessDesign for 3D Object Creation
IEEE MultiMedia
Dynamic Registration Correction in Video-Based Augmented Reality Systems
IEEE Computer Graphics and Applications
Orientation Tracking for Outdoor Augmented Reality Registration
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments
Registration with a Moving Zoom Lens Camera for Augmented Reality Applications
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part II
On Positioning for Augmented Reality Systems
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
A Method for Estimating Illumination Distribution of a Real Scene Based on Soft Shadows
AMCP '98 Proceedings of the First International Conference on Advanced Multimedia Content Processing
AMCP '98 Proceedings of the First International Conference on Advanced Multimedia Content Processing
A testbed for studying and choosing predictive tracking algorithms in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Double exponential smoothing: an alternative to Kalman filter-based predictive tracking
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Search space reduction in optical tracking
EGVE '03 Proceedings of the workshop on Virtual environments 2003
A comprehensive calibration and registration procedure for the Visual Haptic Workbench
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Presence: Teleoperators and Virtual Environments
Invited Paper: Operator Localization of Virtual Objects
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Accurate Image Overlay on Video See-Through HMDs Using Vision and Accelerometers
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Dynamic registration correction in augmented-reality systems
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Using texture maps to correct for optical distortion in head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Affine Object Representations for Calibration-Free Augmented Reality
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Inertial Head-Tracker Sensor Fusion by a Complimentary Separate-Bias Kalman Filter
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
An optical tracker for augmented reality and wearable computers
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Robust Vision-Based Registration Utilizing Bird's-Eye View with User's View
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A Tracker Alignment Framework for Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Robust Visual Tracking for Non-Instrumented Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
An Augmented Reality System Using a Real-Time Vision Based Registration
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
OSGAR: A Scene Graph with Uncertain Transformations
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Display-Relative Calibration for Optical See-Through Head-Mounted Displays
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Ubiquitous Tracking for Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Space extension: the perceptual presence perspective
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Real time tracking of high speed movements in the context of a table tennis application
Proceedings of the ACM symposium on Virtual reality software and technology
Perception of image motion during head movement
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
The importance of accurate VR head registration on skilled motor performance
GI '06 Proceedings of Graphics Interface 2006
Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation
IEEE Transactions on Visualization and Computer Graphics
High-Performance Wide-Area Optical Tracking: The HiBall Tracking System
Presence: Teleoperators and Virtual Environments
Multiring Fiducial Systems for Scalable Fiducial-Tracking Augmented Reality
Presence: Teleoperators and Virtual Environments
WYSIWYF Display: A Visual/Haptic Interface to Virtual Environment
Presence: Teleoperators and Virtual Environments
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Presence: Teleoperators and Virtual Environments
Virtual reality system with integrated sound field simulation and reproduction
EURASIP Journal on Applied Signal Processing
HMD calibration and its effects on distance judgments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
User boresight calibration precision for large-format head-up displays
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Perception of image motion during head movement
ACM Transactions on Applied Perception (TAP)
History: The use of the kalman filter for human motion tracking in virtual reality
Presence: Teleoperators and Virtual Environments
Predicting and estimating the accuracy of n-occular optical tracking systems
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
An event architecture for distributed interactive multisensory rendering
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
HMD calibration and its effects on distance judgments
ACM Transactions on Applied Perception (TAP)
Dynamic gyroscope fusion in Ubiquitous Tracking environments
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
The effect of registration error on tracking distant augmented objects
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Algorithm 900: A discrete time kalman filter package for large scale problems
ACM Transactions on Mathematical Software (TOMS)
Technical Section: A generalized registration method for augmented reality systems
Computers and Graphics
Head orientation prediction: delta quaternions versus quaternions
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Quality of experience for adaptation in augmented reality
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
SCIA'03 Proceedings of the 13th Scandinavian conference on Image analysis
Exact eye contact with virtual humans
HCI'07 Proceedings of the 2007 IEEE international conference on Human-computer interaction
Lessons about virtual environment software systems from 20 years of ve building
Presence: Teleoperators and Virtual Environments
MoCap-based camera tracking for VFX
ICACT'10 Proceedings of the 12th international conference on Advanced communication technology
An introduction to 3D spatial interaction with video game motion controllers
ACM SIGGRAPH 2010 Courses
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Perception in graphics, visualization, virtual environments and animation
SIGGRAPH Asia 2011 Courses
Usability evaluation of augmented reality systems
Intelligent Decision Technologies - Special issue on Multimedia/Multimodal Human-Computer Interaction in Knowledge-based Environments
Practical calibration procedures for augmented reality
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
The ImageSwitcher: a proposed system architecture designed to reduce VR lag
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
A head pose tracking system using RGB-D camera
ICVS'13 Proceedings of the 9th international conference on Computer Vision Systems
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In Augmented Reality, see-through HMDs superimpose virtual 3D objects on the real world. This technology has the potential to enhance a user's perception and interaction with the real world. However, many Augmented Reality applications will not be accepted until we can accurately register virtual objects with their real counterparts. In previous systems, such registration was achieved only from a limited range of viewpoints, when the user kept his head still. This paper offers improved registration in two areas. First, our system demonstrates accurate static registration across a wide variety of viewing angles and positions. An optoelectronic tracker provides the required range and accuracy. Three calibration steps determine the viewing parameters. Second, dynamic errors that occur when the user moves his head are reduced by predicting future head locations. Inertial sensors mounted on the HMD aid head-motion prediction. Accurate determination of prediction distances requires low-overhead operating systems and eliminating unpredictable sources of latency. On average, prediction with inertial sensors produces errors 2-3 times lower than prediction without inertial sensors and 5-10 times lower than using no prediction at all. Future steps that may further improve registration are outlined.