Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
BITS: browsing in time and space
CHI '95 Conference Companion on Human Factors in Computing Systems
Visual explanations: images and quantities, evidence and narrative
Visual explanations: images and quantities, evidence and narrative
The anatomy of a context-aware application
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
The FoxTrax Hockey Puck Tracking System
IEEE Computer Graphics and Applications
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Orientation Tracking for Outdoor Augmented Reality Registration
IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
VR '99 Proceedings of the IEEE Virtual Reality
Accurate Image Overlay on Video See-Through HMDs Using Vision and Accelerometers
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Natural feature tracking for augmented reality
IEEE Transactions on Multimedia
HyperReal: a hypermedia model for mixed reality
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
ICEC '03 Proceedings of the second international conference on Entertainment computing
Contextual information access and storytelling in mixed reality using hypermedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
AR City Representation System Based on Map Recognition Using Topological Information
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
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When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies allow real time superimposition of synthetic objects on real images, providing an augmented knowledge about the surrounding world. Using a Head Mounted Display, the user of an AR system can visualize the exterior world with additional virtual information that is generated in real time and in a contextual way.This paper presents ANTS (Augmented Environments), an AR project for providing geo-referenced environmental information. The project uses a flexible client-server approach that allows to move more or less components to the client, depending on processing power and application requirements. The geo-referenced database and 3D model for user positioning are located in the server and the presentation component, for image composition and display, is the most fundamental part of the client. The applications for environmental management, include monitoring water quality using models of the pollutant transport, the visualization of the temporal evolution of physical structures and the evolution of subsoil structures, such as phone and power supply networks.