The Dexter hypertext reference model
Communications of the ACM
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Proceedings of the 10th ACM international symposium on Advances in geographic information systems
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Contextual information access and storytelling in mixed reality using hypermedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Gamble — a multiuser game with an embodied conversational agent
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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This paper describes gaming and storytelling activities in a mixed environment that integrates the real world, augmented reality and synthetic worlds. The system described here is applied to a painting gallery or museum but the supporting framework is broader and it can be applied to different mixed environments. A hypermedia model that can handle modeling physical objects and virtual ones, in a common augmented framework, supports all the activities. One of the main features of the proposed model is the possibility of handling, in a uniform way, the location of objects in the physical and virtual worlds. The described gaming and exploration activities use this hypermedia model to maintain relations between different items.