The media equation: how people treat computers, television, and new media like real people and places
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
Task-oriented collaboration with embodied agents in virtual worlds
Embodied conversational agents
Developing HMM-Based Recognizers with ESMERALDA
TSD '99 Proceedings of the Second International Workshop on Text, Speech and Dialogue
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
ICEC '03 Proceedings of the second international conference on Entertainment computing
Where to look: a study of human-robot engagement
Proceedings of the 9th international conference on Intelligent user interfaces
Exploiting emotions to disambiguate dialogue acts
Proceedings of the 9th international conference on Intelligent user interfaces
Towards a model of face-to-face grounding
ACL '03 Proceedings of the 41st Annual Meeting on Association for Computational Linguistics - Volume 1
Catch me if you can: exploring lying agents in social settings
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
A case based reasoning model for multilingual language generation in dialogues
Expert Systems with Applications: An International Journal
Image and Vision Computing
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology
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In this article, we present Gamble, a small game of dice that is played by two users and an embodied conversational agent (ECA). By its abilities to communicate and collaborate, an ECA is well suited for engaging users in entertaining social interactions. Gamble is used as a test bed for such multiuser interactions. The description of the system’s components and a thorough analysis of the agent’s behavior control mechanisms is followed by insights gained from a first user study.