The media equation: how people treat computers, television, and new media like real people and places
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relational agents: a model and implementation of building user trust
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Deictic and emotive communication in animated pedagogical agents
Embodied conversational agents
Truth is beauty: researching embodied conversational agents
Embodied conversational agents
Social role awareness in animated agents
Proceedings of the fifth international conference on Autonomous agents
An empirical study on the trustworthiness of life-like interface agents
Proceedings of the HCI International '99 (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Communication, Cooperation, and Application Design-Volume 2 - Volume 2
Formational Parameters and Adaptive Prototype Instantiation for MPEG-4 Compliant Gesture Synthesis
CA '02 Proceedings of the Computer Animation
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Where to look: a study of human-robot engagement
Proceedings of the 9th international conference on Intelligent user interfaces
Towards a model of face-to-face grounding
ACL '03 Proceedings of the 41st Annual Meeting on Association for Computational Linguistics - Volume 1
Gamble v2.0: social interactions with multiple users
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Lecture Notes in Computer Science
"She is just stupid"-Analyzing user-agent interactions in emotional game situations
Interacting with Computers
Generating Embodied Descriptions Tailored to User Preferences
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Interactive Knowledge Acquisition and Scenario Authoring
PRICAI '08 Proceedings of the 10th Pacific Rim International Conference on Artificial Intelligence: Trends in Artificial Intelligence
Enhancing human-computer interaction with embodied conversational agents
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Facial deception in humans and ECAs
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
User Modeling and User-Adapted Interaction
Towards a smiling ECA: studies on mimicry, timing and types of smiles
Proceedings of the 2nd international workshop on Social signal processing
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Challenges for virtual humans in human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Perception of blended emotions: from video corpus to expressive agent
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Gamble — a multiuser game with an embodied conversational agent
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Presence: Teleoperators and Virtual Environments
Location-Based interaction with children for edutainment
PIT'06 Proceedings of the 2006 international tutorial and research conference on Perception and Interactive Technologies
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Model of the perception of smiling virtual character
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
I see, please tell me more: exploring virtual agents as interactive storytellers
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
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Embodied conversational agents become more and more realistic concerning their conversational and their nonverbal behaviors. But if the information conveyed nonverbally exhibits clues that are not consistent with the verbal part of an agent's action, how will the user react to such a discrepancy? Masking ones real emotions with a smile is a naturally occuring example of such a discrepancy. But such masks are often deficient and thus subtle clues of lying and deceiving manifest themselves in facial expressions. The questions is how users will react to these clues if they are conveyed by an agent. Will they render an application unattractive or on the contrary more human-like? In this paper, we examine such facial clues to deception and present the results of two empirical studies: i.) lies in monologues by a talking head presenting movies, ii.) lies in an interactive game of dice.