The affective reasoner: a process model of emotions in a multi-agent system
The affective reasoner: a process model of emotions in a multi-agent system
The role of emotion in believable agents
Communications of the ACM
Affective computing
Improvising linguistic style: social and affective bases for agent personality
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Developing for Microsoft Agent
Developing for Microsoft Agent
A social-psychological model for synthetic actors
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Requirements for an architecture for believable social agents
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
The automated design of believable dialogues for animated presentation teams
Embodied conversational agents
Personality Parameters and Programs
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
The Social Dimension of Interactions in Multiagent Systems
Proceedings of the Workshops on Commonsense Reasoning, Intelligent Agents, and Distributed Artificial Intelligence: Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications
Modeling social action for AI agents
IJCAI'97 Proceedings of the Fifteenth international joint conference on Artifical intelligence - Volume 2
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
Proceedings of the 8th international conference on Intelligent user interfaces
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
From Simulated Dialogues to Interactive Performances
Proceedings of the 9th ECCAI-ACAI/EASSS 2001, AEMAS 2001, HoloMAS 2001 on Multi-Agent-Systems and Applications II-Selected Revised Papers
Scripting the Bodies and Minds of Life-Like Characters
PRICAI '02 Proceedings of the 7th Pacific Rim International Conference on Artificial Intelligence: Trends in Artificial Intelligence
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
The Knowledge Engineering Review
Variations in gesturing and speech by GESTYLE
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Catch me if you can: exploring lying agents in social settings
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Embodied conversational agents on a common ground
From brows to trust
Describing and generating multimodal contents featuring affective lifelike agents with MPML
New Generation Computing
Model of Facial Expressions Management for an Embodied Conversational Agent
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
The Generation of Emotional Expressions for a Text-Based Dialogue Agent
TSD '08 Proceedings of the 11th international conference on Text, Speech and Dialogue
Simulating Instructional Roles through Pedagogical Agents
International Journal of Artificial Intelligence in Education
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Interactive Knowledge Acquisition and Scenario Authoring
PRICAI '08 Proceedings of the 10th Pacific Rim International Conference on Artificial Intelligence: Trends in Artificial Intelligence
An emergent framework for realistic psychosocial behaviour in non player characters
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Anthropomorphic Systems: An Approach for Categorization
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
Presenting in style by virtual humans
COST 2102'07 Proceedings of the 2007 COST action 2102 international conference on Verbal and nonverbal communication behaviours
Social puppets: towards modular social animation for agents and avatars
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
Facial deception in humans and ECAs
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Affect expression in ECAs: Application to politeness displays
International Journal of Human-Computer Studies
Challenges for virtual humans in human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Let's come together: social navigation behaviors of virtual and real humans
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Personality templates and social hierarchies using stereotypes
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
ACSC '11 Proceedings of the Thirty-Fourth Australasian Computer Science Conference - Volume 113
Hi-index | 0.00 |
This paper promotes {\itshape social role awareness\/} as a desirable capability of animated agents, that are by now strong affective reasoners, but otherwise often lack the social competence observed with humans. In particular, humans may easily adjust their behavior depending on their respective role in a socio-organizational setting, whereas their synthetic pendants tend to be driven mostly by attitudes, emotions, and personality. Our main contribution is the incorporation of `social filter programs' to mental models of animated agents. Those programs may qualify an agent's expression of its emotional state by the social context, thereby enhancing the agent's believability as a conversational partner or virtual teammate. Our implemented system is entirely web-based and demonstrates socially aware animated agents in an environment similar to Hayes-Roth's Cybercaf\'{e}.